MAP13: Lockjaw Dreams (32in24 III)

From DoomWiki.org

32in24 III maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Lockjaw Dreams is the thirteenth map of 32in24 III, a 1v1 deathmatch megawad. It was designed by Sarah Mancuso (esselfortium) and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II.

Analysis[edit]

Spawn pointsUnmarked
[[File:|thumb|none|300x300px|Map of Lockjaw Dreams]]

Map layout[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 10)
  2. facing east. (thing 11)
  3. facing north. (thing 12)
  4. facing east. (thing 13)
  5. facing south. (thing 20)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 36
Vertices 657*
Linedefs 562
Sidedefs 879
Sectors 65
* The vertex count without the effect of node building is 482.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Shotgun 3
Super shotgun 1
Chaingun 2
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 2
Box of shotgun shells 5
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 2
Miscellaneous 1-2 3 4-5
Deathmatch start 5

See also[edit]

External links[edit]