MAP13: Lockjaw Dreams (32in24 III)
From DoomWiki.org
32in24 III maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Lockjaw Dreams is the thirteenth map of 32in24 III, a 1v1 deathmatch megawad. It was designed by Sarah Mancuso (esselfortium) and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 10)
- facing east. (thing 11)
- facing north. (thing 12)
- facing east. (thing 13)
- facing south. (thing 20)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 36 |
Vertices | 657* |
Linedefs | 562 |
Sidedefs | 879 |
Sectors | 65 |
Things[edit]
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 3 | ||
Super shotgun | 1 | ||
Chaingun | 2 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
BFG9000 | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 2 | ||
Box of shotgun shells | 5 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 2 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 5 |