This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
MAP13: Lower Salt Lake City is the thirteenth map of DBP37: AUGER;ZENITH. It was designed by LunchLunch and uses a MIDI rendition of the music track "Floating Museum" from Ghost in the Shell. The par time defined in MAPINFO is 1:40.
Walkthrough[edit]
Map of Lower Salt Lake City
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Just to the north of the first large elevator block at the spawn, there's a small garden with 4 trees. Open the door at the north of the garden to find a secret green armor. (sector 195)
- In the half-elevated midsection of the starting area, you can find a green crate tower with a box of shells on top. To lower it and tag the secret, look at the wall of ATM textures north of the tower - interact with the 2nd from the west. (sector 390)
- Towards the end of the opening area, there is a large pit of fire fenced off with "do not cross" police tape. However, a southwestern portion of the tape can actually be crossed freely (it's also slightly lower than the rest). This allows you to acquire the secret backpack inside the fire pit (be hasty, the fire does hurt). (sector 329)
- In the room with the yellow key, there are 2 elevated rows. On the most elevated row, go to the northwestern corner to find a tiny switch. Activate it to lower some secret plasma ammo nearby. (sector 630)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on November 2, 2023.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3796.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
29 |
30 |
33
|
Shotgun guy |
15 |
21 |
9
|
Heavy weapon dude |
2 |
5 |
19
|
Imp |
24 |
26 |
27
|
Demon |
2
|
Spectre |
2 |
4 |
6
|
Revenant |
10 |
16 |
24
|
Cacodemon |
3 |
2 |
2
|
Pain elemental |
0 |
1 |
2
|
Hell knight |
1 |
2 |
4
|
Baron of Hell |
2
|
Mancubus |
0 |
1 |
1
|
Arch-vile |
1 |
4 |
5
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4
|
Box of bullets |
6
|
4 shotgun shells |
3 |
9 |
16
|
Box of shotgun shells |
3
|
Rocket |
22 |
22 |
16
|
Box of rockets |
1 |
1 |
7
|
Energy cell |
8 |
10 |
10
|
Energy cell pack |
2 |
3 |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4 |
4 |
3
|
Medikit |
13 |
13 |
16
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
41
|
Health bonus |
51
|
Supercharge |
1
|
Backpack |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
48
|
Teleport landing |
12
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]