MAP13: Lucifer's Tears (Speed of Doom)


Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Lucifer's Tears is the thirteenth map of Speed of Doom. It was designed by Josh Sealy and uses the music track "Waiting for Romero to Play", from Doom II.


Map of Lucifer's Tears
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The blood moat below the blue key has a very small switch on the wall at the north end that will lower the pillar with the supercharge. To get it, jump down to the blood, take the teleporter, then do a straferunning jump to the pillar. (sector 348)
  2. To the south of the blue key, by the tall torches, is a brick wall with a misaligned texture. Use it to reveal a rocket launcher and a box of rockets. (sector 378)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:16.83 Boris Klimeš (dew) 2010-03-19
NM speed 0:19.31 Terrarienn 2022-07-27 Also Pacifist
UV max 4:09.14 Tatsuya Ito (Tatsurd-cacocaco) 2022-07-03
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:14.57 Kyle McAwesome 2022-04-22

The data was last verified in its entirety on August 14, 2022.


Map data[edit]

Things 320
Vertices 2911*
Linedefs 2893
Sidedefs 4723
Sectors 400
* The vertex count without the effect of node building is 2250.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]