MAP13: Lucifer's Tears (Speed of Doom)

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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Lucifer's Tears is the thirteenth map of Speed of Doom. It was designed by Josh Sealy and uses 'Waiting for Romero' MIDI from Doom2. The par time is unknown.

Walkthrough[edit]

Map of Lucifer's Tears
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you are about to grab the blue key, on one side you see a switch (linedef #2709), it will lower the pillar with the supercharge. Strafe jump here from the start side. (sector 348)
  2. On the other side, check the wall behind torches (linedef #2777), it will reveal the rocket launcher and a box of rockets. (sector 378)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:16 Boris Klimeš (dew) 2010-03-19 sd13-016.zip
NM speed
UV max 04:58 Tatsuya Ito (Tatsurd-cacocaco) 2010-09-09 sd13-458.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:36 Josh Sealy (Joshy) 2010-04-03 sd13x036.zip
UV -nomonsters 00:19 AconyX 2011-02-20 sd13o019.zip
First Demo Attempt 18:27 Nikolay Kamnev (Heretic) 2010-03-18 sod-hrt.zip 1

1. ^ Final time of 09:28.

Last updated on June 19, 2013.

Statistics[edit]

Map data[edit]

Things 320
Vertices 2911*
Linedefs 2893
Sidedefs 4723
Sectors 400
* The vertex count without the effect of node building is 2250.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]