MAP13: Lucifer's Tears (Speed of Doom)

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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Lucifer's Tears is the thirteenth map of Speed of Doom. It was designed by Josh Sealy and uses 'Waiting for Romero' MIDI from Doom2.

Walkthrough[edit]

Map of Lucifer's Tears
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you grab the blue key check the wall to your left to find a switch (linedef #2709), it will lower the pillar with the supercharge. Strafe jump to the lowered platform from opposite side you are currently on. (sector 348)
  2. After you grab the blue key to the right is a wall with a misaligned texture (linedef #2777). Use it reveal a rocket launcher and a box of rockets. (sector 378)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:16 Boris Klimeš (dew) 2010-03-19 sd13-016.zip
NM speed
UV max 04:58 Tatsuya Ito (Tatsurd-cacocaco) 2010-09-09 sd13-458.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:36 Josh Sealy (Joshy) 2010-04-03 sd13x036.zip
UV -nomonsters 00:19 AconyX 2011-02-20 sd13o019.zip
First Demo Attempt 18:27 Nikolay Kamnev (Heretic) 2010-03-18 sod-hrt.zip 1

1. ^ Final time of 09:28.

Last updated on June 19, 2013.

Statistics[edit]

Map data[edit]

Things 320
Vertices 2911*
Linedefs 2893
Sidedefs 4723
Sectors 400
* The vertex count without the effect of node building is 2250.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]