MAP13: Obscure Base Part I: Fog Area (Prodoomer)

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Prodoomer maps
Hub map

99

Episode I: Ready for Action

01 02 03 04 05 06 07 08

Episode II: Deceived by Enemy
Episode III: Hell on the City

17 18 19 20 21 22 23 24

Episode IV: Going to Hell

25 26 27 28 29 30

Episode V: Final Battle

31 34

Secret stages

32 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Obscure Base Part I: Fog Area is the thirteenth map of Prodoomer. It was designed by Leandro Andres Poblete Velasquez (PsychoSilverTH) and uses the music track "".

Walkthrough[edit]

Map of Obscure Base Part I: Fog Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After the first dropoff, go to the next turn and use a wall to the south before it to find credits, a health potion, and a rocket box. (linedef 2008 via script 255 and "secret trigger" thing 505)
  2. In the area with the red and blue keys, head to the room outside the red key and use the southwest terminal. Return to the central hall and there will be a corridor to the west with a health potion and a rocket box. (linedef 1990 via script 255 and "secret trigger" thing 506)
  3. After opening the door at the southeast part of the central hall, head east through that hall. Head north and use the terminal to the west. Go back to the central hall and north, then east to health potions, shotgun ammo, and a cells pack. (linedef 2019 via script 255 and "secret trigger" thing 507)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 30, 2024.

Statistics[edit]

Map data[edit]

Things 681
Vertices 2231*
Linedefs 2344
Sidedefs 3348
Sectors 447
* The vertex count without the effect of node building is 1849.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]