MAP13: Pipe Factory (Fragport)
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Fragport maps 12-20 |
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01
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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Pipe Factory is the thirteenth map of Fragport. It was designed by Stephen Clark (The Ultimate DooMer).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the entrance door of the factory, use the wall to the right of the entrance with a crack on it to get a blur artifact (an invulnerability on Hey, Not Too Rough or lower). (sector 385)
- Outside the factory, get to the southwest end of the fence and step on the square to open the inner corner containing ammo. (sector 391)
- Take the steps up as if you were going to the roof and the control room. Look to the south to spot a button on the high wall. Shoot it, then get back down and head behind the rooms with raw materials to find a backpack and ammo. (sector 392)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:39.14 | Graham Burgess (Grazza) | 2004-04-28 | fp_max.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Statistics[edit]
Map data[edit]
Things | 240 |
Vertices | 1975* |
Linedefs | 1882 |
Sidedefs | 3358 |
Sectors | 398 |
Things[edit]
This level contains the following numbers of things per skill level:
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