MAP13: Pipe Factory (Fragport)

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Fragport maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Pipe Factory is the thirteenth map of Fragport. It was designed by Stephen Clark (The Ultimate DooMer).

Walkthrough[edit]

Map of Pipe Factory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the entrance door of the factory, use the wall to the right of the entrance with a crack on it to get a blur artifact (an invulnerability on Hey, Not Too Rough or lower). (sector 385)
  2. Outside the factory, get to the southwest end of the fence and step on the square to open the inner corner containing ammo. (sector 391)
  3. Take the steps up as if you were going to the roof and the control room. Look to the south to spot a button on the high wall. Shoot it, then get back down and head behind the rooms with raw materials to find a backpack and ammo. (sector 392)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:39.14 Graham Burgess (Grazza) 2004-04-28 fp_max.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 240
Vertices 1975*
Linedefs 1882
Sidedefs 3358
Sectors 398
* The vertex count without the effect of node building is 1556.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]