MAP13: Polychromatic Terrace (Ancient Aliens)

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Ancient Aliens maps
One Last Vision Quest

01 02 03 04 05 06 07 08 09 10

Applied Einstein
You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Polychromatic Terrace is the thirteenth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Gold Rush," composed by Stuart Rynn (stewboy). The par time is 9:00.

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Walkthrough[edit]

Map of Polychromatic Terrace
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. To get the soul sphere in the middle of the map, jump east from the yellow key platform to land on it. Although the platform does lower when you pick up the yellow key, if you miss the secret the first time, it is still possible to jump to the secret from the top if you straferun. (sector 21)
  2. In the main area of the map, jump into the void at the north end. A wall will lower with a Hell knight and a soul sphere, plus a teleporter back. (sector 595)
  3. When trying to reach the BFG9000, you will notice that several monster closets open up. One of these closets does not open up however; it is the one just east of the red door. Use it to find zombiemen and a teleporter, which takes you to armor bonuses, a stimpack, and a soul sphere. (sector 810)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:14 Krankdud 2016-07-26 aa13-114.zip
NM speed
UV max 06:27 Andrea Rovenski (Cyberdemon531) 2016-07-27 aa13-627.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 16, 2018.

Statistics[edit]

Map data[edit]

Things 625
Vertices 5099*
Linedefs 6043
Sidedefs 9341
Sectors 891
* The vertex count without the effect of node building is 5099.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]