MAP13: Realistic City (Doom 2: The Way We Remember It)


Doom 2: The Way We Remember It maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP13: Realistic City is the thirteenth map of Doom 2: The Way We Remember It. It was designed by Kloki38 and uses the music track "DOOM" by DeXiaZ.


Map of Realistic City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southwest building, go to the switch at the southwest end and lower the crates near it to find another switch. Flip it and head around the crate stack to find steps to a teleporter, which takes you to the ledge to the left of the start. Use it to jump north to a soul sphere. (sector 2)
  2. In the southwest building, flip the switch at the southwest end to enter a back alley with a medikit and a box of shotgun shells. (sector 82)
  3. In the southwest building, enter the trench at the west side and take the next lift up. At the top, press the switch to the east to get a box of shotgun shells. (sector 91)
  4. In the back alleys at the north end, go to the middle and lower the misaligned wall to get a megaarmor. (sector 216)
  5. In the blue key room, enter the northeast teleporter to get boxes of rockets, a box of ammo, and a box of shotgun shells. (sector 239)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 23, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 192)
  2. facing north. (thing 193)
  3. facing west. (thing 248)
  4. facing north. (thing 249)
  5. facing south. (thing 250)
  6. facing east. (thing 251)


Map data[edit]

Things 255
Vertices 1299*
Linedefs 1273
Sidedefs 1815
Sectors 275
* The vertex count without the effect of node building is 993.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]