MAP13: Residential Ward (NeoDoom)

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NeoDoom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Residential Ward is the thirteenth map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Residential Ward
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the building northwest of the starting building. In the lounge room, use the vending machine to lower the counter nearby, allowing you to get a power charge. (sector 854)
  2. Use the drink vending machine at Secret #1 to lower the vending machine you used earlier, which contains an energy fusion gun. (sector 856)
  3. In the building complex north of the previous two secrets, go to the north end and enter the yard of the northwest building there. Head to the backside and climb the rubble, then go through the window to collect a power charge. (sector 246)
  4. Head to the building complex north of the previous secret, then enter the east building and take the lift up. Open the west door, then use the monitor on the desk. Head back down the lift and enter the area behind the counter to find a rocket launcher and boxes of rockets. (sector 950)
  5. At the same building complex, open the west gate and enter the building there. Shoot the clock, then leave the building and head behind it to find a power charge. (sector 880)
  6. Head to the building complex west of the previous secret and use the north garage door. Ride it up, then head on the wall going west and south to a power charge. (sector 378)
  7. Head to the northwest end, entering the north alley, then fall in the hole. Use the switch at the end of the corridor and ride the lift up, then head south to a secret hall. The nearest door has a quad shotgun, a box of shotgun shells, and a box of bullets. The next door has a medical kit, an armor shard, a computer area map, a helper marine, another box of shotgun shells, and a bandage. The last door contains a medical kit, a reactor battery, an armor shard, a box of rockets, and a railgun. (sector 1446)
  8. Head to the building southwest of the football field and enter. Enter the east room, then use the south wall to find ammo and a backpack. (sector 526)
  9. Head to the complex south of the previous secret, opening the west garage door. Go to the entrance, then return to the previous complex to find a fence on the south side is now open. Go there to get a health upgrade charge, a bandage, a rocket launcher, a box of rockets, a medical kit, and an aluminum armor. (sector 502)
  10. In the building complex near the southwest end (east of the one that needs the yellow diskette, head to the east side and notice a break in the fence. Enter it, then head to the west side of this shack. Climb up just to the right of the door and pick up a power charge. (sector 1099)
  11. Head to the central building complex, which is the largest, from the west gate. Enter the building there and enter the northwest room. Open the closet to get a box of shotgun shells and a quad shotgun. (sector 38)
  12. At the same complex, enter the east building and take the lift up. Open the first door on the left and open the wall far to the south to get backpacks and a power charge. (sector 72)
  13. In the same building, take the next door on the left side and open the south wall to find another backpack with rockets and reactor batteries. (sector 94)
  14. After you get the red diskette, enter the building requiring it (at the complex where Secret #6 is). The tallest crate has a titanium armor, and you can lower it by using the southwest side of it. (sector 304)
  15. In the easternmost room of the easternmost building, lower the northeast corner to find a cave with an ice crystal, some nails, a power charge, and a healing kit. (sector 1319)
  16. After you get the yellow diskette, leave that building and head to the one directly north of it. Enter the back room and use the wall in the northeast corner to find an immortality chalice. (sector 1438)
  17. Open the door south of the door to the exit room, then open the southeast wall to find a teleport placer, a helper marine, and adrenaline. (sector 1384)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:03:47 Javier Rodriguez 2011-05-14 nd13-6347.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 1331)
  2. facing south-east. (thing 1332)
  3. facing north-east. (thing 1333)
  4. facing north. (thing 1334)
  5. facing east. (thing 1335)
  6. facing north-west. (thing 1336)
  7. facing west. (thing 1337)
  8. facing north. (thing 1338)
  9. facing east. (thing 1394)

Statistics[edit]

Map data[edit]

Things 1810
Vertices 7728*
Linedefs 7264
Sidedefs 11054
Sectors 1485
* The vertex count without the effect of node building is 5904.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]