MAP13: Slime Falls (Doom 2 Reloaded)

From DoomWiki.org

Doom 2 Reloaded maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Slime Falls is the thirteenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 6:45.

Walkthrough[edit]

Map of Slime Falls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Run east into a nukage tunnel and follow it until you drop into a pit with one or more demons. Use the step on the north side of the pit to climb out, go up the nearby steps then press a button at the top to open the bars blocking the hallway to the south. Follow this hallway to two moving pistons, cross them then follow a second hallway east and south to a button, which will raise two platforms allowing you to cross the trench. Continue south to a room with three more pistons - which, depending on skill level, can hold an invulnerability, a supercharge and a partial invisibility - and go to the south end to find a mancubus guarding a rocket launcher, collect it then fight off the lost souls and other monsters that are released before continuing north-east to a walkway overlooking a deep pit. Step through the gap into the railings to drop into the pit, which contains more nukage, then run east until you reach a gray wall and step through the opening here to find a cacodemon guarding the yellow keycard.

Use the lift on the north side of the room to climb out of the nukage, then use a second lift to the north to find a third lift with two locked doors on either side - note the blue door here as you will need it later. Ride the third lift up to a door and open it to find a Hell knight guarding a screen, then press this screen to deactivate the pumping station, raising the nukage in the large pit. Go through the west door then press the button just ahead to lower a lift going down to the pit, where you can now reach the walkway on the north side. Follow the walkway up to the top level and open the yellow door at the top to face some chaingunners in a locker room, then go to the east end to find a broken window next to a red door - remember this door as it leads to the exit. Use the small box to climb through the window and collect a radiation shielding suit and the blue keycard.

Open the south door to find yourself near the pumping station terminal, then use the lift here to get back to the yellow key pit; from here you can use two lifts to return to the blue door you passed earlier. Open it, kill any waiting monsters then press both buttons at the south end of the room to raise two lifts in the pit that held the yellow key. Open the door between the buttons to get back to that pit, then ride the east lift up into a trench containing the red keycard; watch out for the spectre behind you, as well as the cacodemons that are released into the pit. Go back to the red door you saw next to the blue key room and open it to enter a road tunnel, use the plasma gun in the north-west corner to kill any waiting monsters, then approach the UAC door at the east end of the tunnel to make the floor collapse. Follow the path that is created to end the level.

Other points of interest[edit]

Secrets[edit]

  1. Go along the nukage at the start until you walk under a metal arch. Look west at this point to see a dark opening in the wall. Enter it to find a super shotgun, ammo for all weapons, a radiation suit, a berserk pack and an armor. (sector 408)
  2. Once you deactivate the pumping station, quickly go through the west door, then use the nearby button to take the lift down. The nukage will be rising at this time, so quickly drop in and head east, then south. An open door will be to the west, enter it to get a box of bullets and a supercharge. (sector 306) You only get one shot at reaching this secret as there is no way to lower the nukage afterwards.
  3. In the blue key room, there is a button on the desk to open the vent nearby. Enter the next room to find stimpacks, armor bonuses, energy cell packs and a plasma gun. (sector 386)
  4. After getting the red key, take the lift up back to the blue door and take the next blue door (alternatively, from the bottom, take two lifts up) until you reach the red door from before. This door will likely be open already, and inside is an arch-vile. You need to execute an arch-vile jump to reach the small pole and get over the crate with the megasphere, where you will get a BFG9000 and an energy cell pack. (sector 446)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:06.74 vdgg 2024-10-20 dd13-506.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on October 26, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 286)
  2. facing west. (thing 287)
  3. facing north. (thing 288)
  4. facing south. (thing 291)
  5. facing north. (thing 294)
  6. facing south-east. (thing 295)
  7. facing east. (thing 296)
  8. facing south. (thing 297)
  9. facing west. (thing 298)
  10. facing south. (thing 299)
  11. facing east. (thing 300)
  12. facing west. (thing 301)

Statistics[edit]

Map data[edit]

Things 312
Vertices 2221*
Linedefs 2371
Sidedefs 3470
Sectors 522

* The vertex count without the effect of node building is 1884.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]