MAP13: Terror Core (Doom 64 for Doom II)

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Doom 64 for Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: Terror Core is the thirteenth map of Doom 64 for Doom II. It was designed by MinerOfWorlds and Brett Harrell (Mechadon), and uses the music track " ".

Walkthrough[edit]

Map of Terror Core
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the wall behind the start to get a berserk pack. (sector 387)
  2. Use the teleporter at the northeast end, then head south and use the gargoyle switch. Shoot the green button across from you (if you miss it, go back to the teleporter you came from until you hear it lower, then go back and shoot it), then head back to where the previous teleporter was. There will now be a path going northwest. Follow the health bonuses, then jump to the soul sphere. (sector 187)
  3. In the southernmost hall, as you approach the straightaway going west, a wall lowers briefly. This is at the southwest end, on the high wall. Trigger it to go down, then get on the high wall and go into the empty room. Lower the wall from inside, then jump to the wall to the north. Go east, follow the trail of armor bonuses, then jump to the megaarmor. (sector 190)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 365)
  2. facing east. (thing 366)
  3. facing north. (thing 367)
  4. facing west. (thing 368)
  5. facing south. (thing 369)
  6. facing north. (thing 370)
  7. facing north-west. (thing 371)
  8. facing east. (thing 372)

Statistics[edit]

Map data[edit]

Things 423
Vertices 3379*
Linedefs 3419
Sidedefs 5062
Sectors 416
* The vertex count without the effect of node building is 2730.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]