MAP13: Terror Core (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Terror Core is the thirteenth map of Doom 64 for Doom II. It was designed by MinerOfWorlds and Brett Harrell (Mechadon), and uses the music track "Sinister" from Doom by Robert Prince.

Walkthrough[edit]

Map of Terror Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the chainsaw and chaingun then open the door to face some demons. Go to the south-east corner of the pool and kill some imps that teleport in, go through the narrow opening here to enter a water pool with some shotgun guys then step through the center of the pool to lower a wall in the south-west corner. Step past the wall to see two switches and press the lion switch (the satyr switch opens a compartment with a backpack and a super shotgun) then go back to the starting point and step west to an open alcove with the blue skull key. Open the blue door opposite the starting point to reveal a crossroads and kill a Hell knight (plus two barons of Hell on Hurt Me Plenty skill level or higher) waiting there, then go up the eastern staircase and open another door to reach a junction with spectres.

From the junction head south-west across a bridge to a room with a knight and nightmare imps, press the lion switch in the middle of the room then go back to the junction to find that steps have risen leading up to a wooden barrier. Climb the steps (the barrier will lower automatically) to enter a courtyard and go to the east side to see a gargoyle switch between two round platforms; pressing it opens another door at the junction but also closes the barrier and allows various monsters to teleport in. Go back to the barrier and press the button that has opened opposite it to lower it again, then go through the door that has opened at the north end of the junction to find a spine lift going up to the bridges above the courtyard. Head east and south through two doors to reach the middle bridge, noting one or two mancubi that appear on the round platforms, then continue south and west through two more doors to reach a lion switch. Press the switch to open a door to the northernmost bridge and cross it to find a teleporter that goes to a gargoyle switch – press it to reveal the yellow skull key.

Drop into the courtyard below and return to the junction, then use the spine lift to get back on top of the bridges again. Head south to a yellow door and pass through it then follow the hall west past some cacodemons and imps to find the red skull key sitting on a ledge. Kill the lost souls that teleport in below then go back to the crossroads near the start and open the red door at the top of the southern staircase to face one or more barons. Step through the door to open a teleporter and reveal a revenant (or arch-vile on Ultra-Violence and Nightmare), enter the teleporter to go to an overlook then press the button on the center pillar to open two walls that have the exit switches behind them.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Open the wall behind the start to get a berserk pack. (sector 387)
  2. Enter the teleporter at the north-east end, then head south and use the gargoyle switch. Shoot the green button across from you (if you miss it, go back to the teleporter you came from until you hear it lower, then go back and shoot it), then head back to where the previous teleporter was. There will now be a path going north-west. Follow the health bonuses, then jump to the supercharge. (sector 187)
  3. In the southernmost hall, as you approach the straightaway going west, a wall lowers briefly. This is at the south-west end, on the high wall. Trigger it to go down, then get on the high wall and go into the empty room. Lower the wall from inside, then jump to the wall to the north. Go east, follow the trail of armor bonuses, then jump to the megaarmor. (sector 190)

Non-official[edit]

  • Opening the door east of the crossroads will also open the door west of it, revealing a rocket launcher.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:19.49 Dylan Gill (TheV1perK1ller) 2019-03-18 d6413-419.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:21.86 Dylan Gill (TheV1perK1ller) 2019-03-18 d6413o121.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 365)
  2. facing east. (thing 366)
  3. facing north. (thing 367)
  4. facing west. (thing 368)
  5. facing south. (thing 369)
  6. facing north. (thing 370)
  7. facing north-west. (thing 371)
  8. facing east. (thing 372)

Statistics[edit]

Map data[edit]

Things 423
Vertices 3379*
Linedefs 3419
Sidedefs 5062
Sectors 416
* The vertex count without the effect of node building is 2730.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]