This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
MAP13: Terror Core is the thirteenth map of Doom 64 for Doom II. It was designed by MinerOfWorlds and Brett Harrell (Mechadon), and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the wall behind the start to get a berserk pack. (sector 387)
- Use the teleporter at the northeast end, then head south and use the gargoyle switch. Shoot the green button across from you (if you miss it, go back to the teleporter you came from until you hear it lower, then go back and shoot it), then head back to where the previous teleporter was. There will now be a path going northwest. Follow the health bonuses, then jump to the soul sphere. (sector 187)
- In the southernmost hall, as you approach the straightaway going west, a wall lowers briefly. This is at the southwest end, on the high wall. Trigger it to go down, then get on the high wall and go into the empty room. Lower the wall from inside, then jump to the wall to the north. Go east, follow the trail of armor bonuses, then jump to the megaarmor. (sector 190)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 365)
- facing east. (thing 366)
- facing north. (thing 367)
- facing west. (thing 368)
- facing south. (thing 369)
- facing north. (thing 370)
- facing north-west. (thing 371)
- facing east. (thing 372)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2730.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13 |
6 |
6
|
Shotgun guy |
5 |
20 |
23
|
Heavy weapon dude |
2 |
4 |
16
|
Imp |
9 |
18 |
28
|
Lost soul |
10 |
24 |
31
|
Demon |
3 |
6 |
10
|
Spectre |
5 |
11 |
19
|
Revenant |
2 |
2 |
4
|
Cacodemon |
1 |
5 |
8
|
Hell knight |
4 |
7 |
7
|
Baron of Hell |
1 |
4 |
5
|
Mancubus |
1 |
1 |
4
|
Arch-vile |
0 |
0 |
2
|
Nightmare imp |
2 |
7 |
13
|
Nightmare cacodemon |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
10
|
Box of bullets |
13
|
4 shotgun shells |
8
|
Box of shotgun shells |
10
|
Rocket |
30
|
Box of rockets |
10
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
13
|
Medikit |
6
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
13
|
Health bonus |
15
|
Supercharge |
3
|
Backpack |
2
|
Berserk |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
8
|
Teleport landing |
21
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]