MAP13: The Engine Room (Hell To Pay)

From DoomWiki.org

Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Engine Room is the thirteenth map of Hell To Pay.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Walkthrough[edit]

Map of The Engine Room
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The area beyond the red door counts as a secret. (sector 121)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:56.86 Vladimir Monakhov (skepticist) 2009-09-23 hp13-256.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 97)
  2. facing south-west. (thing 98)
  3. facing south. (thing 99)
  4. facing east. (thing 100)
  5. facing south-east. (thing 113)
  6. facing south. (thing 115)

Statistics[edit]

Map data[edit]

Things 128
Vertices 1076*
Linedefs 1261
Sidedefs 1710
Sectors 150
* The vertex count without the effect of node building is 1011.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]