MAP13: The Hive (Doomworld Mega Project 2012)

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DMP 2012 maps 11-18

01 02 03 04 05 06 07 08 09 10
(11 - 18)
19 20 21 22 23 24 25 26 27 28
29 30 33 34 35 36 37 38 39 40

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: The Hive is the thirteenth map of Doomworld Mega Project 2012. It was designed by BaronOfStuff and uses the music track " ".

Walkthrough[edit]

Map of The Hive
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After raising the first bridge, enter the next area and press on the UAC wall in the southwest corner to find shotgun shells, ammo clips, and stimpacks. (sector 1691)
  2. At the T-intersection at the north end of the map, head west, then to the northwest lift. Lower it, but instead of riding it up, quickly head back to the T-intersection and head north. You will find a soul sphere and two teleporters. The teleporters take you to platforms with health bonuses, stimpacks, energy cells, and a box of rockets. (sector 919)
  3. At the caves in the south end of the map, take the left path until you reach a dropoff point. Head a bit northeast from the dropoff and open the damaged side of the inner brick wall to find a backpack, energy cells, and an energy cell pack. (sector 1698)
  4. After using the switch at the southernmost end of the map, go back to the hub with the plasma gun and head west to the door. Open the wall with slime on it to find a teleporter that leads back to the southeast end. This secret area leads to several hidden areas, including the yellow skull key. (sector 1651)
  5. After using the switch at the southernmost end of the map, go back to the hub with the plasma gun and head west to the door. Open it and head northwest to a switch. After pressing it, quickly head to the southwest part of the room and through the corridor to get a soul sphere. (sector 1358)

Bugs[edit]

A medikit (Thing 99) in the northeast has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 1123)
  2. facing south. (thing 1124)
  3. facing north. (thing 1125)
  4. facing north. (thing 1126)
  5. facing west. (thing 1127)
  6. facing west. (thing 1128)

Statistics[edit]

Map data[edit]

Things 1181
Vertices 9874*
Linedefs 9368
Sidedefs 14436
Sectors 1711
* The vertex count without the effect of node building is 7930.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]