MAP13: The House of Terror (The World Of Deth)
From DoomWiki.org
| The World of Deth maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP13: The House of Terror is the thirteenth map of The World of Deth: From Heaven To Hell. It was designed by Morten Strømsvold (The Big One).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central hall, open the northwest door. Open the northernmost wall to get a green armor. (sector 40)
- In the central hall, head east of the north switch and press on the next wall over to get health bonuses. (sector 64)
- Head east of the previous secret and press on the next wall over to get armor bonuses. (sector 65)
- In the central hall, use the north switch. In this room, head east of the brown platform and use it to get on it, getting health bonuses. (sector 139)
- Open the yellow door and get on the lift. Ride it back up and go through the north and south fences to get two secrets, where there will be imps and shotgun shells, shotgun guys, or chaingunners depending on your skill level. (sector 100)
- See Secret #5. (sector 152)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:10.60 | Kyle McAwesome | 2011-08-07 | wd13p010.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 4:24.91 | Revved | 2011-08-01 | wd13-424.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:10.60 | Kyle McAwesome | 2011-08-07 | wd13p010.zip | |
| NoMo | 0:15.86 | Revved | 2011-08-01 | wd13o015.zip |
The data was last verified in its entirety on May 25, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 53)
- facing south. (thing 54)
- facing south. (thing 55)
- facing south. (thing 56)
Statistics[edit]
Map data[edit]
| Things | 286 |
| Vertices | 923* |
| Linedefs | 977 |
| Sidedefs | 1468 |
| Sectors | 157 |
* The vertex count without the effect of node building is 795.
Things[edit]
This level contains the following numbers of things per skill level:
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