MAP13: The Long Run (NJ Doom2)
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NJ Doom2 maps |
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Starport Levels |
City Levels
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The Hell Levels |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: The Long Run is the thirteenth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M6 of NJ Doom.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, head right and through the door to reach a room with three satyrs on the eastern wall. The southernmost one is a switch which opens up a door leading to a teleporter. This teleporter takes you to a room with two heavy weapon dudes (one on easy skill), a spectre (hard skill), an invulnerability, and a megaarmor. There are also four boxes of shotgun shells on multiplayer. (sector 201)
- Going through the door opened by the switch near the teleporter to #1 opens up a trap with some zombiemen. Entering this trap opens up another small room to the east, containing 8 shotgun shells, an imp (medium and hard skills only) and a demon (hard skill only). (sector 219)
- East of the blue door is a corridor with three demon face textures on the north side. The middle one is a secret door, leading to 1-3 shotgun guys, a Hell knight (hard skill only) a plasma rifle, an energy cell, and three armor bonuses. (sector 119)
- In the west of the long corridor is an alcove on the south side with 12 shotgun shells. Entering this alcove lowers a wall opposite, revealing three shotgun guys (one on easy skill), a cacodemon (hard skill only), and (on multiplayer) an energy cell pack. (sector 247)
- Further along the long corridor is an alcove on the south side with a berserk. Entering it opens up two doors opposite. The western one, which counts as secret, contains a box of bullets and a heavy weapon dude. (sector 264)
- Further along the long corridor is an alcove on the north side with a box of bullets. Entering it lowers a wall, revealing 2-8 demons, two revenants (one on easy skill) and (on multiplayer) a chainsaw. (sector 261)
- Further along the long corridor is an alcove on the north side with a medikit. Entering it teleports you to a room with a plasma rifle and 1-3 shotgun guys. Note that the teleporter only works once. (sector 211)
- Immediately east of alcove leading to #7 is another alcove containing a medikit on the south side. Entering it teleports you to a room containing 1-4 shotgun guys and 0-2 demons. Note that the teleporter only works once. (sector 213)
- Further along the long corridor is an alcove on the north side with a partial invisibility and two exploding barrels. Entering this alcove opens a door revealing 1-5 demons and an invulnerability. There are also two rockets on multiplayer. (sector 258)
- Further along the long corridor is an alcove on the north side with three health bonuses. Entering it opens up a door opposite leading to 1-4 imps and either a megasphere (easy skill) or a medikit (medium and hard skills). (sector 238)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:48.03 | Tezur0 | 2020-01-22 | njd2_Speed_Pacifist.zip | |
NM speed | |||||
UV max | 6:19.40 | Tezur0 | 2020-01-22 | njd2MAX.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 16, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing east. (thing 20)
- facing west. (thing 21)
- facing east. (thing 418)
- facing west. (thing 419)
- facing west. (thing 420)
- facing west. (thing 421)
Statistics[edit]
Map data[edit]
Things | 496 |
Vertices | 1214* |
Linedefs | 1345 |
Sidedefs | 1771 |
Sectors | 271 |
Things[edit]
This level contains the following numbers of things per skill level:
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