MAP13: The Long Run (NJ Doom2)

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NJ Doom2 maps
Starport Levels

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City Levels
The Hell Levels

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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: The Long Run is the thirteenth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M6 of NJ Doom.

Walkthrough[edit]

Map of The Long Run
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, head right and through the door to reach a room with three satyrs on the eastern wall. The southernmost one is a switch which opens up a door leading to a teleporter. This teleporter takes you to a room with two heavy weapon dudes (one on easy skill), a spectre (hard skill), an invulnerability, and a megaarmor. There are also four boxes of shotgun shells on multiplayer. (sector 201)
  2. Going through the door opened by the switch near the teleporter to #1 opens up a trap with some zombiemen. Entering this trap opens up another small room to the east, containing 8 shotgun shells, an imp (medium and hard skills only) and a demon (hard skill only). (sector 219)
  3. East of the blue door is a corridor with three demon face textures on the north side. The middle one is a secret door, leading to 1-3 shotgun guys, a Hell knight (hard skill only) a plasma rifle, an energy cell, and three armor bonuses. (sector 119)
  4. In the west of the long corridor is an alcove on the south side with 12 shotgun shells. Entering this alcove lowers a wall opposite, revealing three shotgun guys (one on easy skill), a cacodemon (hard skill only), and (on multiplayer) an energy cell pack. (sector 247)
  5. Further along the long corridor is an alcove on the south side with a berserk. Entering it opens up two doors opposite. The western one, which counts as secret, contains a box of bullets and a heavy weapon dude. (sector 264)
  6. Further along the long corridor is an alcove on the north side with a box of bullets. Entering it lowers a wall, revealing 2-8 demons, two revenants (one on easy skill) and (on multiplayer) a chainsaw. (sector 261)
  7. Further along the long corridor is an alcove on the north side with a medikit. Entering it teleports you to a room with a plasma rifle and 1-3 shotgun guys. Note that the teleporter only works once. (sector 211)
  8. Immediately east of alcove leading to #7 is another alcove containing a medikit on the south side. Entering it teleports you to a room containing 1-4 shotgun guys and 0-2 demons. Note that the teleporter only works once. (sector 213)
  9. Further along the long corridor is an alcove on the north side with a partial invisibility and two exploding barrels. Entering this alcove opens a door revealing 1-5 demons and an invulnerability. There are also two rockets on multiplayer. (sector 258)
  10. Further along the long corridor is an alcove on the north side with three health bonuses. Entering it opens up a door opposite leading to 1-4 imps and either a megasphere (easy skill) or a medikit (medium and hard skills). (sector 238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:48.03 Tezur0 2020-01-22 njd2_Speed_Pacifist.zip
NM speed
UV max 6:19.40 Tezur0 2020-01-22 njd2MAX.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 20)
  2. facing west. (thing 21)
  3. facing east. (thing 418)
  4. facing west. (thing 419)
  5. facing west. (thing 420)
  6. facing west. (thing 421)

Statistics[edit]

Map data[edit]

Things 496
Vertices 1214*
Linedefs 1345
Sidedefs 1771
Sectors 271
* The vertex count without the effect of node building is 1109.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]