MAP13: The Wharf (Doom 2 the Way id Did)

From DoomWiki.org

Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: The Wharf is the thirteenth map of Doom 2 the Way id Did. It was designed by Michael Fraize (Marcaek) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 1:45.

Walkthrough[edit]

Map of The Wharf
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go to the door of the building on the west side of the map but do not enter it - instead, straferun north across a gap to reach the ledge on the other side, then go to the building on the north side of the map and enter it. Step on the brightly-lit square in the middle of the room to raise a set of steps in the north-east corner, then climb these steps to the top and kill one or two revenants that are released behind you before pressing a gargoyle switch, which will raise a second set of steps to the west. Climb these steps to a wooden platform then run south-east to jump to a metal pillar with the yellow skull key on it; doing so will release two or three chaingunners behind you, along with four demons/cacodemons below.

Go back to the starting point and run north across some square platforms to reach the central island, then open the yellow door here and step through it - the wall ahead will lower to reveal a cyberdemon, which will teleport behind you, along with the red skull key. Go back outside and drop into the water below, then go to the north-east building and enter it, kill some waiting chaingunners and go to the north-east corner to find a pair of red bars with a Hell knight and a lion switch behind them. Open the bars and press the switch to open a door in the south-east corner, go through it then head up the stairs in the next room to a platform with a candle on it; the platform is a lift that goes down to the blue keycard, guarded by three imps (or two knights on Hurt Me Plenty skill level or higher).

With the blue key, ride the lift back up to the floor above and kill any mancubi and cacodemons that have been released, then use the wooden lift on the west side to climb out. Climb the steps and press a skull switch at the top to open a wall leading outside, then go back to the water and enter one of the red teleporters to get back to the starting point. Walk east to a set of blue bars, open them to reach a gargoyle switch and press it to lower a wall to the east, revealing steps that lead down to the exit teleporter.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Go to the door of the east building but do not go through it. If you straferun past the candelabra north of this door, you can land on a ledge with two energy cells and a light amplification visor. (sector 61)
  2. Drop into the water and go to the east end to find a teleporter, which will send you to the pillar on the central island with the invulnerability. (sector 108) The pillar also drops when you pass through the yellow door.
  3. In the south-west building, ride the lift up and press the gargoyle switch at the north end; this will open the black pillars behind you and reveal imps. Step into either compartment to lower three lifts in the west walls, then get on the southern lift and ride it up to a skull switch. Press the switch, then get on the middle lift and ride it up to a now-open door. (sector 140) The teleporter behind this door leads to a plasma gun.
  4. After getting the plasma gun from secret #2, reenter the teleporter to go to a compartment on the east side of the map with four medikits, three boxes of rockets and an invulnerability. (sector 58)
  5. Entering secret #2 will temporarily open the switch that released the imps from the black pillars. Go through it to get seven health bonuses and an energy cell pack. (sector 55)
  6. After getting the plasma gun from secret #2, drop to the floor below and enter the southern teleporter to enter a chamber with a medikit and a box of rockets. (sector 81) You can get out by opening the north-west wall.
  7. After getting the plasma gun from secret #2, drop to the floor below and run north to jump down to a pillar with a super shotgun before continuing down to a gargoyle switch. Press the switch to lower a lift to the east, ride it up to another teleporter and enter it to go to the square pillars in the north-west corner of the map. (sector 53) Cross the pillars to reach a door and open it to get a supercharge.
  8. Enter the west building and press the skull switch on the red platform to lower a lift with one or two shotgun guys. Ride this lift then run north to drop down to the top of the red platform, then press the gargoyle switch here to lower a second lift and reveal more shotgun guys. Get on the second lift, and as it rises step east to a staircase and climb it before dropping off the final step to land on a ledge with another gargoyle switch. Press this switch to open the window at the top of the staircase, which leads to seven health bonuses and a rocket launcher. (sector 177)
  9. In the north building, enter the magma on the east side and press the north wall to lower a lift that goes up to a megaarmor and an energy cell. (sector 173)
  10. In the north building, enter the water pool to lower a lift by the west wall holding a box of shotgun shells. (sector 262)
  11. Open the red walls behind the blue key to find some shotgun guys guarding a teleporter, which goes to a platform in the previous room with two medikits and an energy cell pack. (sector 256)

Non-official[edit]

  • Press any side of the green column in the north-east building to lower it and find a partial invisibility.

Bugs[edit]

A garg (thing 70, dead lost soul replacement) is placed outside the map and has no skill flags, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:53.63 eLim 2015-01-26 id13p053.zip Cross-listed from Pacifist
NM speed 1:03.74 William Striegl 2014-04-03 d2twid_crate.zip
UV max 5:19.09 Tatsuya Ito (Tatsurd-cacocaco) 2016-03-01 d2twid_tca.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:53.63 eLim 2015-01-26 id13p053.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 15)
  2. facing north-east. (thing 16)
  3. facing south-west. (thing 17)
  4. facing south. (thing 18)
  5. facing south-east. (thing 19)
  6. facing north-east. (thing 20)
  7. facing north. (thing 21)
  8. facing east. (thing 22)

Statistics[edit]

Map data[edit]

Things 364
Vertices 1138*
Linedefs 1195
Sidedefs 1779
Sectors 274
* The vertex count without the effect of node building is 937.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]