MAP13: The Wicked (Hellcore)
From DoomWiki.org
Hellcore maps 12-20 |
---|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
MAP13: The Wicked is the thirteenth map of Hellcore. It was designed by Robert Babor (Fusion) and uses the music track "Suspense" by Robert Prince, from Doom.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the northeast door in the crate room and climb the steps until you find a terminal (to the west) near a stimpack. Using the terminal opens a compartment with health bonuses and partial invisibility. Remember that you can use the terminal only once. (sector 318)
- Grabbing the red key opens up several monster closets around you. Enter the east closet and press on the back wall for a teleporter. (sector 321)
- The teleporter in Secret #2 will take you to a green armor, health bonuses, and armor bonuses. (sector 319)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 187)
- facing east. (thing 188)
- facing north-east. (thing 189)
- facing south. (thing 190)
Statistics[edit]
Map data[edit]
Things | 216 |
Vertices | 1482* |
Linedefs | 1590 |
Sidedefs | 2305 |
Sectors | 331 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|