MAP13: Transporter Station (Jenesis)

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Jenesis maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Transporter Station is the thirteenth map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "Zerpentine," originally composed by Robert Prince for Realms of Chaos. The par time is 3:00.

Walkthrough[edit]

Map of Transporter Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a lobby with shotgun guys and one or more cacodemons, along with a demon and pain elemental on Ultra-Violence (UV) and Nightmare (NM) skill levels; use the provided shotgun and super shotgun to dispose of them. Open either of the east doors in the lobby to enter a room with imps and more shotgun guys, then climb the steps on the south side and push past some demons to reach a skull switch, which will lower the bars to the north. Go past the bars to collect a rocket launcher, then head up the steps in the north-west corner to reach a balcony overlooking the lobby and press the button here; the bars in the north-west wall of the lobby will open, along with the brown columns which contain chaingunners. Step past the bars you just opened and turn left to go up some steps, dispose of some imps at the top then open the door ahead to enter a zig-zagging brick hallway.

Turn right upon entering the hallway and kill any shotgun guys and chaingunners hiding behind the extrusions, then open the small door at the north end of the hallway to slay some imps and demons (plus revenants on Hurt Me Plenty or higher). Go to the east end of the room to find a Hell knight guarding a small button, press it and kill all the imps that teleport in before returning to the hallway - the door at the south end has opened, letting you go outside and collect the blue keycard which is guarded by imps and a baron of Hell. With the blue key, return to the hallway and open the locked door at the north end, kill an arch-vile waiting to your right then press the green button on the north wall next to some rockets; a bridge will rise leading to a teleporter guarded by two barons. Enter the teleporter and kill some approaching demons, then drop into the room below and clear out any imps before going down some stairs to a red button - the button lowers the neighboring bars as well as revealing the red keycard.

With the red key, kill the demons that are released then go back to the lobby and walk north to a gargoyle switch, which will lower the bridge you raised earlier, before continuing on to a skull switch. Press the skull switch (requiring the red key) to open the doors on either side, leading to a parking lot with imps, chaingunners and arachnotrons, then go through the hole in the east wall and push past some lost souls to an enclosed area with more imps, zombies and revenants (plus a pain elemental on UV and NM). Go up the steps on the south side to a door and open it to confront two barons guarding a pair of teleporters, then enter the east teleporter to get to a ledge above the parking lot and walk east to a button, which when pressed will lower the rocks in the south-west corner and reveal another tunnel. Go through this tunnel to find imps and arachnotrons guarding the yellow keycard.

Go back to the parking lot and through the doors leading back to the lobby, then press the gargoyle switch ahead to lower the bridge again. Ride it up to quickly get back to the brick hallway, then go through the west door to enter a large square room with a spiderdemon on the lower level, and knights, imps and revenants on the surrounding walkway. Go to either end of the walkway and flip the switch here to open the yellow bars, kill the baron behind them then press the button it was guarding to lower the floor, revealing revenants guarding a plasma gun and a skull switch. Press the skull switch to lower the wall behind you so you can enter the spiderdemon's pit, then kill or dodge it to reach the large teleporter it protects which will end the level.

Other points of interest[edit]

From the yellow key, you can head up the steps on the south side to enter a small enclosure with imps. You can shoot the monsters guarding the spiderdemon's pit through the windows, and the teleporter here leads back to the parking lot.

Secrets[edit]

  1. Enter the room east of the lobby and head up the steps here. Press on the computer panel directly next to the lamp in the south-east corner to get a computer area map. (sector 402)
  2. Press the button north-east of the lobby, which will open up the columns around the middle. Head to the south-west column where you will find a berserk pack. (sector 267)
  3. At the north-east part of the map, climb the rocks and enter the small cave to get a supercharge. (sector 400)
  4. At the north-east part of the map, climb the steps and enter the room with two teleporters. Take the west teleporter (on your right), then go south to the square panel. Open it for a megaarmor. (sector 332) Note that if you use the button east of the teleporter you came out of, the rocks will lower preventing you from reaching this secret.
  5. On the balcony overlooking the exit teleporter, head to the north-west side. Next to the switch, open the wall with the electricity symbol to find rockets, boxes of rockets and stimpacks. (sector 388) A revenant is also present on UV and NM.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:48.34 lirui1001 2019-09-09 je13-748.zip
NM 100S
UV -fast 8:58.86 NumberJuan77 2021-10-02 jenesis13_858.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:38.51 DidierTranber 2012-05-19 je13o038.zip

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 510
Vertices 3412*
Linedefs 3249
Sidedefs 5018
Sectors 417
* The vertex count without the effect of node building is 2776.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This level was released with Part 2 of Jenesis in the MAP11 slot. It was moved to MAP13 with the release of Part 3.

See also[edit]

Sources[edit]

External links[edit]