MAP13: Traps of Torment (Whispers of Satan)


Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode
Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13: Traps of Torment is the thirteenth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Devil French".


Map of Traps of Torment
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


The lift you are on lowers at the start. Grab the chaingun in the next room and fight off imps as the bars ahead lower. Head into the four-way intersection and turn left. Open the door to the outdoor area with monsters. Grab the super shotgun and press the switch here. It opens up two side doors with monsters as well as the blue key. The two side rooms have switches on the end, these will allow you to head back into the four-way intersection. Grabbing the key triggers two closets with lost souls inside of them. When you are done, head back into the four-way intersection and go straight east to the blue door. Follow this path to the next door, but exercise caution as you do for closets open up as you are going and chaingunners are behind them. Flip the switch to lower the lift into a big room where the yellow key sits atop a pillar. The switch on the opposite end lowers the key for you to grab, but look out as chaingunners appear in eight surrounding closets when you grab the key. To leave this room, you need to press four switches in four of the cubby holes to open the bars. Do so and return to the four-way intersection, taking a right and going north through the yellow door. Open the door into the room and climb the stairs on the back side of this room. Hit the switch to open a door with a Hell knight and a teleporter. Take this teleporter, and hit the switch on the red key pillar to lower it, looking out for monsters who attack from behind. When they are taken care of, head back through the teleporter and open the red exit door. Kill the imps along the path and kill the mancubus inside the exit room, then exit.

Other points of interest[edit]


  1. The lift you are on lowers, but before it does, quickly turn around and open the door for a megasphere. (sector 452) If you fail to get it by then, you cannot reach it anymore unless you use the noclip cheat.
  2. Open the blue door, and when you go a bit forward, two side closets with chaingunners open up. The northern one has a wall you can open, marked by a skull without its eyes lit. You can get a backpack, a berserk pack, and an armor here. (sector 453)
  3. In the outdoor area where the red skull key is, head into the nukage and go around the left side of the structure you were on to find a platform with cell charges and a plasma gun. (sector 459)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:19.34 Bdubzzz 2022-07-30
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:29.54 DidierTranber 2011-10-15

The data was last verified in its entirety on August 2, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 321)
  2. facing east. (thing 322)
  3. facing east. (thing 323)
  4. facing south-west. (thing 324)


Map data[edit]

Things 331
Vertices 2983*
Linedefs 2972
Sidedefs 4728
Sectors 477
* The vertex count without the effect of node building is 2317.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]