MAP13: UAC Prison (Biowar)
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Operation: Biowar maps 12-18 |
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This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
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MAP13: UAC Prison is the thirteenth map of Biowar. It was designed by John Bishop and uses the music track "Danger" by Mark Klem.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the small hall with crates to the south of the red key, there are three switches on the west wall. Use the southernmost switch to open a wall to the south, then head up there and use the wall with the candle in front of it for a plasma gun, a megaarmor, and medikits. (sector 158)
- The northeast cage on the east wall of the prison section is broken. Enter it to find a green armor (megaarmor on Hey, Not Too Rough or lower), partial invisibility (a soul sphere on Hey, Not Too Rough or lower), stimpacks, and medikits (the amount of stimpacks and medikits that appear depend on your skill level). (sector 326)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:23.60 | Pseudonaut | 2024-06-11 | bw13m723.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo 100S | 2:43.60 | Sam Woodman (Metabolist) | 1996-01-21 | bwuvdemo.zip |
The data was last verified in its entirety on June 24, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 8)
- facing west. (thing 9)
- facing north. (thing 10)
- facing east. (thing 11)
Statistics[edit]
Map data[edit]
Things | 712 |
Vertices | 2271* |
Linedefs | 2330 |
Sidedefs | 3362 |
Sectors | 408 |
Things[edit]
This level contains the following numbers of things per skill level:
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