This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
MAP13: Warehouse District is the thirteenth map of NOVA: The Birth. It was designed by Dan Townsend (sgt dopey) and uses the music track "Feel for You," by Nightwish, arranged for MIDI.
Walkthrough[edit]
Map of Warehouse District
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the building just north of the helipad. Immediately press on the wall to your right to find a backpack. (sector 81)
- In the building north of the helipad, lower the bars blocking the way to the top of the steps, then press on the metal wall to lower it. Outside, press on the eastern wall to find a green armor and shotgun shells. (sector 162)
- In the building requiring the red key, open the right door and behind the baron of Hell and Hell knight are two switches. Press the right one, which will open the other door holding two Hell knights. Behind them, open the wall to find an invulnerability and stimpacks. (sector 504)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing west. (thing 444)
- facing south. (thing 445)
- facing south-west. (thing 446)
- facing north-east. (thing 447)
- facing east. (thing 448)
- facing east. (thing 449)
- facing north-west. (thing 450)
- facing south. (thing 451)
- facing east. (thing 452)
- facing south. (thing 453)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1854.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
19 |
21 |
21
|
Shotgun guy |
26
|
Heavy weapon dude |
12
|
Imp |
54
|
Lost soul |
8
|
Demon |
41 |
43 |
43
|
Revenant |
1
|
Cacodemon |
11
|
Pain elemental |
1
|
Hell knight |
14
|
Baron of Hell |
2
|
Mancubus |
1
|
Arch-vile |
1
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
6
|
Super shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
3
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
20 |
24 |
24
|
Box of bullets |
5
|
4 shotgun shells |
42 |
44 |
45
|
Box of shotgun shells |
7
|
Rocket |
8
|
Box of rockets |
4
|
Energy cell |
4
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
43 |
44 |
44
|
Medikit |
21
|
Armor |
4
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1 |
1 |
2
|
Megasphere |
1 |
1 |
0
|
Backpack |
1
|
Berserk |
1
|
Invulnerability |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
10
|
Exploding barrel |
14
|
Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]