MAP13 (2 Sectors)


2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.

MAP13 is the thirteenth map of 2 Sectors. It was designed by XIX IX VII XIII I.


Map of MAP13
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


To exit the level you must step into the middle of the brown pad in front of you, which has four Hell knights on it; they cannot step off the pad so you must clear a way past them. A revenant will approach from the opposite end of the room as the level starts - if you do nothing then it should launch a fireball and provoke one or more of the knights for you. Use the berserk pack in front of you to restore lost health.

Other points of interest[edit]

A shotgun can be found at the south end of the room, while a super shotgun is placed at the north end of the room.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:01.60 Kristian Ronge 2005-12-21 Cross-listed from Pacifist
NM speed 0:01.77 Donatas Tamonis (Donce) 2005-12-21
UV max 0:30.97 DreamTimes 2023-02-19
UV -fast 0:30.51 Brian Nesser (Anima Zero) 2005-12-21
UV -respawn
UV Tyson 0:39.77 Adolf Vojta (Gusta) 2005-12-21
UV pacifist 0:01.60 Kristian Ronge 2005-12-21
NoMo 0:00.71 Billa 2023-07-01
Stroller 0:01.91 Tobby 2022-08-07

The data was last verified in its entirety on July 10, 2023.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 57)
  2. facing south. (thing 58)
  3. facing north. (thing 59)
  4. facing north. (thing 60)
  5. facing south. (thing 61)
  6. facing north. (thing 62)


Map data[edit]

Things 84
Vertices 351*
Linedefs 292
Sidedefs 364
Sectors 2
* The vertex count without the effect of node building is 292.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]