MAP14: Abandoned Port (TNT: Revilution)

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TNT: Revilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Abandoned Port is the fourteenth map of TNT: Revilution. It was designed by Steve Duff and uses the music track "Crawl," by Jeremy Doyle. The par time is 1:30.

Walkthrough[edit]

Map of Abandoned Port
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hall northeast of the starting area, there is a large pool of blood with a dead marine, a stimpack, and a rocket (not on Hey, Not Too Rough or lower) at the southern end. The wall where the marine is is misaligned. Open this wall and follow the passage up a lift to find more rockets, then continue along and eventually you will get the rocket launcher. (sector 34)
  2. In the hall northeast of the starting area, climb up the steps to the switch in the center and press on the green wall in the northwest corner to find a megaarmor. (sector 169)
  3. Picking up the rocket launcher in Secret #1 opens up two alcoves with imps at the starting point. Go to the one that was left of the starting point and open the wall here, which leads to a small port. Head for the northwest part of this port and find an recessed portion of the wall here. Open it for a small blue room. The switch in this room opens the door behind the starting point, so flip it and backtrack to find a plasma gun and stimpacks. (sector 346)
  4. Head south from the port mentioned in Secret #3 to the gate. You have two paths to choose here. Take the right one. In this area with burning barrels and rocks, climb the rocks to the north side, then through the passage to get a megaarmor, an energy cell, and a box of rockets. (sector 459)
  5. Head south from the port mentioned in Secret #3 to the gate. You have two paths to choose here. Take the left one. Climb the steps and follow the path, going past the blue key all the way until you reach a soul sphere. (sector 471)
  6. In the yellow key area, get on the high ledge, where going left and around leads to the switch to lower the yellow key. Look southeast and spot the ledge that has orange lights around it. Jump to this ledge and open the wall to obtain a box of rockets. (sector 640)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 678)
  2. facing east. (thing 680)
  3. facing south. (thing 681)
  4. facing west. (thing 682)
  5. facing east. (thing 683)

Statistics[edit]

Map data[edit]

Things 686
Vertices 3537*
Linedefs 3656
Sidedefs 5704
Sectors 651
* The vertex count without the effect of node building is 3022.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]