MAP14: Antidote (Interception)

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Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Antidote is the fourteenth map of Interception. It was designed by Eli Cohen (ProcessingControl) and uses the music track "Birdsong," composed for the project by Stuart Rynn (stewboy). The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Antidote
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go all the way up the curvy bridge over lava in the southern part of the map. At the end, look south and jump to the gray ledge there, then move to the left and jump down into the hole. Follow the passage to reach a plasma gun, an energy cell pack, and armor bonuses. (sector 480)
  2. Head up the steps to the left of the large lava river and notice two poles with candles on them at the south side of the river. Go across them to the open room, then head behind the metal column to find a soul sphere. (sector 542)
  3. A room on the west side of the map has four crates and is just north of a large lava river. Climb the steps to the ledge on the left side, then straferun across the crates near the north wall. Now, next to the flickering terminal, try to reach the thin ledge where the fence is. When you do, go all the way left, then inch your way onto the small shelf that has armor bonuses. From there, jump across the water bowl to the shelf with health bonuses, then to the nearby vent. Inside the vent, keep going until you reach a megaarmor. (sector 614)
  4. In Secret #3, there is another vent with slits that you can open. Open it, then go to the left side and in. Enter the room with the shining light, where the adjacent room is a secret with a box of rockets and a backpack. (sector 737)
  5. On the way to the blue key, you will find a narrow passage going up, where an opening to the southeast reveals lots of imps. Go this way to the next switch, which lowers the block through the narrow passage. Approach the switch in this room, then look behind the bookshelf to spot a skull switch there. Press it to lower the bookshelf, then follow the dark passage to find a berserk pack. (sector 1059)

Bugs[edit]

The player 1 start (Thing 0) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 11:16.60 Nevanos 2013-07-10 ir14f1116.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 1024)
  2. facing north-west. (thing 1025)
  3. facing east. (thing 1026)
  4. facing south. (thing 1027)

Statistics[edit]

Map data[edit]

Things 1030
Vertices 4702*
Linedefs 4922
Sidedefs 8006
Sectors 1177
* The vertex count without the effect of node building is 3718.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]