MAP14: Beautiful Bay (Doom: The Golden Souls 2)
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Doom: The Golden Souls 2 maps 10-19 |
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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Beautiful Bay is the fourteenth map of Doom: The Golden Souls 2. It was designed by Andrea Gori (Batandy) and uses the music track "Dire Dire Docks" from Super Mario 64, remixed by Metaquarius.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Leave the starting cave and head to a bigger one to the north. Head to the north side where there are lots of stalagmites and notice a section of the ground is weak. Shoot it to reveal this Big Coin. (thing 2270)
- On the ledges above the starting area, you will notice a weak section of wall at the north end, which conceals a target. Shoot that target to reveal a Big Coin high at the northwest corner. (thing 972)
- When you get to the central platform in the large area, just west of the exit, go onto the rock to the west and look for two large pillars. Jump onto the shortest one and try to stand onto the top of it. From here, jump to the opening to the west and use the switch. Afterwards head to the cave of jellyfish to the southwest and enter the cave to the south to get a Big Coin. (thing 1729)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 3216 |
Vertices | 2712 |
Linedefs | 3272 |
Sidedefs | 5499 |
Sectors | 635 |
Things[edit]
This level contains the following numbers of things per skill level:
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