MAP14: Charon Eclipse (Plutonia 2)

From DoomWiki.org

Plutonia 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Charon Eclipse is the fourteenth map of Plutonia 2. It was designed by Alexander S. (Eternal), and uses the music track "Sam's the Man" by Jamie Robertson. The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Charon Eclipse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go forward and pick up the super shotgun, killing the Hell knights nearby. Then press the skull switch in the left alcove to open the next door. Inside the circular hall that follows, kill the enemies, and where the demons are, there is a fork. Move left, and at the bridge, keep going straight. Yet another fork is over here. The red key is to the left, but it is not accessible at the moment. Open the door on the right and kill all of the monsters in this area. The switch in the back lowers the yellow skull key in the blood moat. An arch-vile and two cacodemons will pop up when you collect the key. Now go back to the T-shaped bridge and head south to the hall. Open the door and kill the enemies in the small room, but be very mindful about the ambush that springs up abruptly in the room as well. Head for the door to the west, and you will be on a ledge in the red key area. There is a yellow switch to the right, press it, and the arachnotron pen to the west will be open, where another switch is. Press this one to lower the key and several monster pens. Upon picking up the key, demons will spawn into the blood moat, while other monsters will be roaming elsewhere in the map.

Kill anything that stands in your way as you head back to the first fork (which was just after the circular walkway) and then go east. Two shotgun guys are hiding just before the red door, and three chaingunners are behind that door. Past the red door, take the north door and kill the enemies in this hall. There are two switches tucked away in the northern corners. Press both of them for the northern wall to lower. Step on the platform that is available to head down, ready to fight a few mancubi. In this open field, turn right and head behind the column for a switch. Press it to make the door to the north open, where you will have to fight a cyberdemon, while chaingunners teleport in. Walk up the stairs going left for one final switch, which lowers the exit on the right side. Arch-viles and chaingunner will attempt to stop you from reaching it.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. When approaching the room with a T-shaped walkway over a blood pool, fall into the pool to the northeastern corner of the area and press the blood fall. This will reveal a passageway (sector 46) to a medikit, 4 shotgun shells and a berserk pack.
  2. In the area with the yellow key, east of the stairs coming up from the blood pit you will find a support beam with a candle in front of it. Press it to reveal a skull switch and shoot it. A room will open to the east (sector 187) with a box of rockets, a medikit (and on hard skill levels a soul sphere) and three imps.
  3. In the library near the yellow switch, go up the stairs created by pressing a skull switch in the area, and press the bookcase with a candle in front of it (southwestern part of the area) to reveal a green armor. (sector 129)
  4. After pressing the yellow switch, go into the bloodfall area guarded by arachnotrons. Press the switch that lowers the red key, then return to the library where some bookcases have lowered to find a plasma gun and two energy cells. (sector 163)
  5. After getting the red key, a small hallway to the west of the staircase opens up. Press the northern wall at the end of this hallway to find a teleporter to a megaarmor and a backpack. (sector 142)
  6. From Secret #5, walk through the door to reach the circular room north of the starting area, where the central pillar will open, revealing a soul sphere guarded by two arch-viles. (sector 24)
  7. After opening the red door, go through the northern door. There is a satyr switch in the middle of the eastern wall. Press this switch, then go back to the previous room. A new room will temporarily open, containing a BFG9000 (or an invulnerability on easy skills). (sector 223)

Non-official[edit]

  • Between the T-shaped walkway and the library is a hallway. The northern skull on the eastern wall is directly aligned with the lion switch on the circular room; press it to open all four skull walls in the hallway, each one revealing a cache containing a lost soul and some items. Push the face in the northwestern alcove (behind the backpack) to open a door in the northeastern alcove. Pass this door for an alternative way to Secret #6.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:59.86 Graim 2009-06-09 p214-059.zip
NM speed
UV max 4:29.86 Aleks Shahov (Plut) 2013-09-07 p214-429.zip
NM 100S
UV -fast 6:28.60 blob1024 2013-07-07 pl2fastblob.zip
UV -respawn
UV Tyson 19:44.86 vdgg 2023-05-25 p214t1944.zip
UV pacifist
NoMo 0:30.89 cryoniq 2023-02-13 p214o030.zip

The data was last verified in its entirety on June 5, 2023.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 0:42.83 Light_Speed 2012-01-21 p214x042ls.zip
NM 100S TAS 7:37.83 DidierTranber 2011-01-19 p214xs737.zip
First Demo Attempt 16:00 Memfis 2011-02-04 pl2mem14.zip Final time of 12:07

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 304)
  2. facing south. (thing 305)
  3. facing south. (thing 307)
  4. facing east. (thing 308)
  5. facing north. (thing 309)
  6. facing east. (thing 313)
  7. facing south-east. (thing 316)

Statistics[edit]

Map data[edit]

Things 340
Vertices 1910*
Linedefs 2123
Sidedefs 3055
Sectors 285
* The vertex count without the effect of node building is 1682.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]