MAP14: Dead End (Revolution!)

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Revolution! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Dead End is the fourteenth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Battle of Chaos," composed by Tristan Clark.

Walkthrough[edit]

Map of Dead End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

(The following walkthrough was played on Ultra-Violence difficulty and for 100% in all three categories as noted.)

This is an even smaller map than the last. You will be limited in the amount of strategy you can implement, but dodging and strafing are a must here. You will begin inside a walled box on teleporter pads. Pressing on any of the walls causes them to lower. You will see that you are on a raised island littered with corpses. A damaging sea of blood surrounds you.

The weapons, ammo, and items surrounding you are partially obscured by all the corpses, but the following are immediately available to you. Going clockwise from the north:

Stepping off the teleporter pads will cause five imps to raise up. Pressing the eye switch to the south will cause the distant walls surrounding the blood sea to open and reveal the monsters within. Most of these areas contain teleporters to take you to the others. Going clockwise from the north again the monsters (and items available in their areas) are:

  • To the north: the exit, which is blocked by bars.
  • To the northeast: three Hell knights (backpack, box of rockets, shells).
  • To the east: an arachnotron.
  • To the southeast: two revenants (plasma gun, energy cell), an accessible cave with two cacodemons (chaingun, box of bullets, clip), and two mancubi closer to south (super shotgun, two boxes of shells).
  • To the south: a cyberdemon (the eye switch behind it raises the exit bars).
  • To the southwest: two revenants (backpack, shells, clip), an accessible cave with two cacodemons (chaingun, box of bullets, clip), and two mancubi (berserk pack, megaarmor). The berserk pack is one of the five items in this map.
  • To the west: an arachnotron.
  • To the northwest: three Hell knights (rocket launcher, two boxes of rockets).

It will be up to you what to kill and in what order. The accessible caves that the cacodemons emerge from will be your points of entry to the various areas of the outside map, and the teleporters in each area will carry you from place to place. Monster infighting can be utilized, but can sometimes be tricky due to the small areas and damaging blood sea. The two secrets will be at the northeast (secret 1, also contains three of the five items) and the southwest (secret 2). The eastern and western pillars of the starting island possess external lifts that can take you back up from the blood sea to the starting island. Press the eye switch behind the cyberdemon to raise the bars to the north and exit the map.

Other points of interest[edit]

Secrets[edit]

  1. From the platform you start on, go to the northeast corner. Go on the eastern side of the rocky column here, and jump down while hugging the column. If you do it correctly, you will find armor bonuses and a soul sphere behind a hidden wall, otherwise you will have to use a lift to head back to the starting platform. (sector 63)
  2. After pressing the eye switch to reveal the walls around the map, go southwest to the accessible teleporter with a chaingun in front of it, but do not immediately enter it. Instead, look at the rock wall to the south and open it to find a passage leading up to a BFG9000 (this is actually two BFG9000s stacked onto each other which will net you more cell ammo). (sector 67)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.26 kvothesixstring 2022-01-27 tv14p08.zip Cross-listed from Pacifist
NM speed 0:08.26 Billa 2024-06-30 tv14n826.zip Also Pacifist
UV max 0:59.46 Kyle McAwesome 2024-03-22 tvr_max.zip
NM 100S 0:31.06 Kyle McAwesome 2023-03-04 tv14s031.zip Also Pacifist
UV -fast 1:27.54 Jochen Schneidau (Angus) 2006-02-24 tv14f127.zip
UV -respawn
UV Tyson 5:15.46 Adolf Vojta (Gusta) 2006-02-11 tv14t515.zip
UV pacifist 0:08.26 kvothesixstring 2022-01-27 tv14p08.zip
NoMo 0:08.26 kvothesixstring 2023-03-03 tvr14o826.zip

The data was last verified in its entirety on July 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 293)
  2. facing west. (thing 294)
  3. facing west. (thing 295)
  4. facing east. (thing 296)

Statistics[edit]

Map data[edit]

Things 301
Vertices 759*
Linedefs 790
Sidedefs 1128
Sectors 79

* The vertex count without the effect of node building is 661.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]