MAP14: Dead End (Revolution!)


Revolution! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Dead End is the fourteenth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Battle of Chaos," composed by Tristan Clark.


Map of Dead End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the platform you start on, go to the northeast corner. Go on the eastern side of the rocky column here, and jump down while hugging the column. If you do it correctly, you will find armor bonuses and a soul sphere behind a hidden wall, otherwise you will have to use a lift to head back to the starting platform. (sector 63)
  2. After pressing the eye switch to reveal the walls around the map, go southwest to the accessible teleporter with a chaingun in front of it, but do not immediately enter it. Instead, look at the rock wall to the south and open it to find a passage leading up to a BFG9000 (this is actually two BFG9000s stacked onto each other which will net you more cell ammo). (sector 67)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.26 kvothesixstring 2022-01-27 Cross-listed from Pacifist
NM speed 00:26 Graham Burgess (Grazza) 2002-11-18
UV max 1:05.86 Adolf Vojta (Gusta) 2006-03-23
NM 100S 0:41.43 cack_handed 2006-03-12
UV -fast 1:27.54 Jochen Schneidau (Angus) 2006-02-24
UV -respawn
UV Tyson 5:15.46 Adolf Vojta (Gusta) 2006-02-11
UV pacifist 0:08.26 kvothesixstring 2022-01-27

The data was last verified in its entirety on June 2, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 293)
  2. facing west. (thing 294)
  3. facing west. (thing 295)
  4. facing east. (thing 296)


Map data[edit]

Things 301
Vertices 759*
Linedefs 790
Sidedefs 1128
Sectors 79
* The vertex count without the effect of node building is 661.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]