MAP14: Doom District (Hellbound)


Hellbound maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Doom District is the fourteenth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Into Sandy's City," originally composed by Robert Prince for Doom II.


Map of Doom District
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you reach the rooftop, go to the crumbled section to spot a soul sphere. Jump off from behind the UAC billboard to reach it. (sector 15)
  2. In the room just north of the garage where the yellow key is located, go up the steps to the top and go through the black windows on the left side to find a megaarmor. (sector 909)
  3. In the cargo bay accessible with the yellow key switch, head for the southeast corner and open the wall with lots of caution stripes on it. You will find a soul sphere, a berserk pack, and an energy cell pack in this room. (sector 1258)
  4. At the north end of the roadways, take any staircase on the left side, then go around the window and look north. There are two passages that will have either demons or mancubi depending on your skill level. Both of these passages will wrap around to the other one. Go to the left passage and notice the blinking panel on your right. Open this panel for energy cells, a medikit, and a computer area map. (sector 1325)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:47.17 Neil Kloster 2021-03-24
NM 100S 2:24.29 Artem Safronov (SAV88) 2017-10-31
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 4)
  2. facing west. (thing 56)
  3. facing north-east. (thing 314)
  4. facing east. (thing 687)
  5. facing north-west. (thing 818)
  6. facing south-east. (thing 819)
  7. facing west. (thing 820)
  8. facing north. (thing 821)


Map data[edit]

Things 834
Vertices 10742*
Linedefs 10888
Sidedefs 18827
Sectors 1984
* The vertex count without the effect of node building is 8822.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]