MAP14: Engineering (STRAIN)

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STRAIN maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Engineering is the fourteenth map of STRAIN. It was designed by David Graves, Anthony Czerwonka (Adelusion), Rich Johnston (Nostromo) and Arthur Chang, and uses the music track " ".

Walkthrough[edit]

Map of Engineering
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the main offices, find the switch and use it to lower the blue wall with Class 2 imps to the east. Go on this blue wall and the south end will reveal imps in a small room. A skull switch is in this room, so use it to reveal another one on the blue wall. This will raise the blue wall again to another switch. Use the switch at the top here, then quickly run to the northeast part of the area to find another switch, which will lower a blue wall between the blue and yellow doors. Use the switch at the top here, then quickly run back to the first switch you used, which has lowered revealing a stimpack. Ride it up to reach a box of rockets and a rocket launcher. (sector 245)
  2. In the last computer room past the yellow door, use the terminal at the north end to open a vent to the east with doppelgangers and a switch, which reveals a teleporter back to the main offices. (sector 250)
  3. In the last computer room past the yellow door, use the left terminal to open a corridor leading to health bonuses, a rocket launcher, and rockets. (sector 178)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 41)
  2. facing south-west. (thing 90)
  3. facing east. (thing 91)
  4. facing north-east. (thing 92)
  5. facing west. (thing 93)
  6. facing north-west. (thing 94)

Statistics[edit]

Map data[edit]

Things 496
Vertices 2430*
Linedefs 2547
Sidedefs 3799
Sectors 474
* The vertex count without the effect of node building is 2074.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]