MAP14: Epsilon indi (3 heures d'agonie 3)
From DoomWiki.org
| 3 heures d'agonie 3 maps 12-20 |
|---|
|
01
02
03
04
05
06
07
08
09
10
11 |
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP14: Epsilon indi is the fourteenth map of 3 heures d'agonie 3. It was designed by Maxime Bisiaux (Datacore) and uses a MIDI rendition of "Black Sabbath" by Black Sabbath as its music track.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After opening the first door, open the blinking wall straight ahead for a berserk pack. (sector 42)
- In the room just before the yellow key, press on the red face on the west wall to lower the east wall. This compartment contains a rocket and a backpack. (sector 122)
Bugs[edit]
Three multiplayer-only objects in the south have no flags set for any of the three difficulty classes, so they do not actually appear in the level: a chaingun (Thing 100), a chainsaw (102), and a shotgun (98).
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:29.49 | Roofi | 2017-05-04 | 3h314p029roofi.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 2:42.91 | lirui1001 | 2021-01-04 | 3h314-242.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:29.49 | Roofi | 2017-05-04 | 3h314p029roofi.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 99)
- facing south. (thing 101)
- facing north. (thing 106)
- facing west. (thing 107)
- facing north. (thing 108)
Statistics[edit]
Map data[edit]
| Things | 123 |
| Vertices | 792* |
| Linedefs | 832 |
| Sidedefs | 1236 |
| Sectors | 151 |
* The vertex count without the effect of node building is 689.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
