MAP14: Epsilon indi (3 heures d'agonie 3)

From DoomWiki.org

3 heures d'agonie 3 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP14: Epsilon indi is the fourteenth map of 3 heures d'agonie 3. It was designed by Maxime Bisiaux (Datacore) and uses the music track "".

Walkthrough[edit]

Map of Epsilon indi
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After opening the first door, open the blinking wall straight ahead for a berserk pack. (sector 42)
  2. In the room just before the yellow key, press on the red face on the west wall to lower the east wall. This compartment contains a rocket and a backpack. (sector 122)

Bugs[edit]

Three multiplayer-only objects in the south have no flags set for any of the three difficulty classes, so they do not actually appear in the level: a chaingun (Thing 100), a chainsaw (102), and a shotgun (98).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:29.49 Roofi 2017-05-04 3h314p029roofi.zip Cross-listed from Pacifist
NM speed
UV max 2:42.91 lirui1001 2021-01-04 3h314-242.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:29.49 Roofi 2017-05-04 3h314p029roofi.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 99)
  2. facing south. (thing 101)
  3. facing north. (thing 106)
  4. facing west. (thing 107)
  5. facing north. (thing 108)

Statistics[edit]

Map data[edit]

Things 123
Vertices 792*
Linedefs 832
Sidedefs 1236
Sectors 151
* The vertex count without the effect of node building is 689.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]