MAP14: Eternal Corridor (Corruption)
From DoomWiki.org
| Corruption maps |
|---|
| Cluster 1: Dire Pollution |
| Cluster 2: Corrupt Vestige |
Cluster 3: Emerald Eclipse
|
| Cluster 4: Hi-Tech Gateway |
| Cluster 5: Charon Skies |
| Secret maps |
This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP14: Eternal Corridor is the fourteenth map of Corruption. It was designed by NinjaDelphox and Andrik Powell (Arsinikk), and uses the music track "Phazon Mines" from Metroid Prime. The par time is 5:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After the starting lift lowers, open the door behind the start to get a PED kit. (sector 429)
- At the power chaingun, head east to the bridge, then run and jump from it to the purple fountain above. You will find a cell battery behind the slimefall. (sector 263)
- At the west hall, go north, which opens up a compartment far to the south. Head there and lower the east wall to get a backpack. (sector 113)
- After the trap in the north room, head east to the purple slime pool. Go to the northeast column and use the switch on its east side, then run west of the pool to get the soul sphere. (sector 329)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 9:50.14 | DeazMaurice | 2024-07-03 | corr14m950.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on July 20, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing east. (thing 1006)
- facing south-east. (thing 1007)
- facing west. (thing 1008)
- facing south. (thing 1009)
- facing south-east. (thing 1015)
- facing west. (thing 1016)
- facing east. (thing 1018)
- facing south. (thing 1033)
- facing east. (thing 1034)
- facing east. (thing 1037)
- facing west. (thing 1039)
Statistics[edit]
Map data[edit]
| Things | 1185 |
| Vertices | 7045* |
| Linedefs | 6784 |
| Sidedefs | 10670 |
| Sectors | 1283 |
* The vertex count without the effect of node building is 5559.
Things[edit]
This level contains the following numbers of things per skill level:
* Custom skill level that enables SpawnMulti. |
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