MAP14: Feelin' Blue (Skulldash)

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Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four
Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Feelin' Blue is the fourteenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".

Walkthrough[edit]

Map of Feelin' Blue
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the switch in the blue key room, then head back to the starting hall and take the teleporter to the south to teleport to a room with a super shotgun, a box of shotgun shells, and from here you can go outside to take several skulltokens. (sector 223)
  2. In the blue key room, open the green wall to the southwest to find four green skulltokens. (sector 269)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 602
Vertices 2638*
Linedefs 2488
Sidedefs 4103
Sectors 449
* The vertex count without the effect of node building is 1981.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]