MAP14: Flooded Library (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Flooded Library is the fourteenth map of Doom 2 the Way id Did. It was designed by James Paddock in the style of American McGee. The par time defined in the DEHACKED lump is 1:30.

Walkthrough[edit]

Map of Flooded Library
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight forward to a metal archway and pass through it, continue east up some stairs then head north to a second set of steps; note the red door near the top of these steps as it leads to the exit. Drop off the west side of the steps to land in a courtyard overlooked by an imp (or Hell knight on Ultra-Violence (UV) and Nightmare (NM) skill levels), then press any side of the pillar it is standing on to lower it, along with a lift to the south holding the blue keycard.

Take the blue key, then press the wooden wall on the north side of the courtyard to lower a lift and head north into a passage with zombiemen and a shotgun guy/chaingunner. Press the satyr switch on the back wall (requiring the blue key) to open it and step into a water pool guarded by imps (plus knights and cacodemons on UV and NM), then use the steps on either side to climb out and go to the north side to find a rocket launcher in front of a switch. Flip the switch to open the outer walls and release imps, demons and cacodemons, then go through the doorway behind the east door to enter the titular flooded library. Dispose of some spectres and imps then flip the switch on the south wall to lower it, along with a brick block behind you that holds various monsters. On Hurt Me Plenty or higher you will find the red keycard on this block, but on I'm Too Young To Die and Hey Not Too Rough you will have to enter the room behind the switch to find it.

Retrace your steps to the courtyard and lower the lift that held the blue key again, but this time ride it up and enter the window to lower it and reach the red door you passed earlier. Open the door and kill any waiting imps, then press the gargoyle switch on the north wall to raise a bridge leading to the exit door. Open this door to find a demon guarding the exit switch.

Other points of interest[edit]

From the start, head east until you climb some steps then go south and west to find a satyr switch. Pressing the switch raises a bookcase that you can run along to reach the yellow keycard on the other side of the room.

You can press the bookcases in the north-east room to lower them and get the items on top, including a berserk pack and a backpack.

From the red key, head south through the water until you reach a silver lift and ride it up to get outside. Press the satyr switch on the west wall, which requires the blue key, then step across the narrow bridge to reach a plasma gun and two energy cells.

Secrets[edit]

  1. Head up the steps east of the starting point, then go south to a hallway with two openings in the east wall. Go through the northern opening to step on to a square lift, then look north to see a window with a chaingunner behind it. Jump through the window to find three lost souls guarding a partial invisibility. (sector 199)
  2. Getting the yellow key will lower two bookcases to the west. Enter the compartment behind the bookcases and press the west wall, which has a different texture, to lower it and reveal a water pool guarded by zombies. Activate any of the metal lifts by the west wall and ride them up, then step north to a ledge with a super shotgun. (sector 100)
  3. With the yellow key, go back to the starting room and press the skull switch at the north end to open the bars next to it. Step through then go west and open the wall with the painting on the west wall to find a computer area map. (sector 124)
  4. Open the back wall of secret #3 to find a chaingunner as well as a box of bullets and a box of shotgun shells. (sector 125)
  5. Open the southern bookcase in secret #4 to find an armor. (sector 126)
  6. Open the western bookcase in secret #5 to find a skull switch and press it to open a staircase behind you. The stairs go up to a platform with rockets and a supercharge. (sector 1)
  7. Activate the large lift in the central courtyard and ride it up, then go east into the neighboring room and go to the north-west corner to find a wall panel with a painting. Press this wall, then go south-east to a door and open it to see a supercharge ahead. (sector 147)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.66 Aleksey Kamenev (4shockblast) 2014-05-21 id14-013.zip
NM speed
UV max 3:35.03 eLim 2019-03-17 id14-335.zip
NM 100S 1:52.34 William Striegl 2014-04-17 d2twid_crate.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 135)
  2. facing south. (thing 136)
  3. facing north. (thing 138)
  4. facing south-east. (thing 187)
  5. facing south-west. (thing 289)
  6. facing north. (thing 365)
  7. facing west. (thing 366)
  8. facing south-west. (thing 367)
  9. facing east. (thing 369)
  10. facing east. (thing 370)

Statistics[edit]

Map data[edit]

Things 373
Vertices 1062*
Linedefs 1217
Sidedefs 1694
Sectors 208
* The vertex count without the effect of node building is 970.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]