MAP14: Halls of the Requiem (Obituary)


Obituary maps 12-16,31

01 02 03 04 05 06 07 08 09 10 11
(12 - 16, 31)

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Halls of the Requiem is the fourteenth map of Obituary. It was designed by Denis Möller and uses the music track " ".


Map of Halls of the Requiem
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the start, use the south-east teleporter. Open a wall nearby and find the super shotgun and a demon. (sector 58)
  2. Lower the north-western of the six columns, teleport. A box of rockets, a box of shotgun shells, the berserk and the soulsphere are waiting. (sector 321)
  3. Open a wall in the crate room and go down to find two stimpacks behind the barrels. (sector 204)
  4. Sixteen health bonuses, 4 shotgun shells, a rocket and three stimpacks lie here. (sector 361)
  5. From screenshot #6, open a wall on your left. Eight rockets, five stimpacks, twenty shells and the megaarmor are hidden. (sector 314)
  6. From screenshot #7, climb the stairs, open a wall behind a box of bullets and grab four rockets, four clips, sixteen shells and four stimpacks. (sector 309)
  7. Just after the red door, open a wall on your right. Find LOTS of health bonuses. (sector 316)
  8. Go back through the red door, two walls are now opened. Kill the baddies, grab forty shells and the berserk. (sector 319)
  9. Open the wall on the right of the exit switch. Lots of goodies lie here (sector 353) including a soulsphere and the BFG9000.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:40.97 vdgg 2010-07-22
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 20)
  2. facing north. (thing 32)
  3. facing north. (thing 462)
  4. facing west. (thing 463)
  5. facing north. (thing 464)
  6. facing north. (thing 465)
  7. facing north. (thing 466)
  8. facing north. (thing 467)
  9. facing north. (thing 468)
  10. facing east. (thing 469)


Map data[edit]

Things 605
Vertices 1647*
Linedefs 1706
Sidedefs 2566
Sectors 363
* The vertex count without the effect of node building is 1377.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]