MAP14: Hazard Base (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Hazard Base is the fourteenth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, originally for MAP13 of Zone 300. In the 1999 release, it uses the music track from E4M7 of Death Tormention II by same author.

Walkthrough[edit]

Map of Hazard Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After leaving the starting room, head down the steps and head west. Lower the wall that the light is shining on and take the lift up to get a megaarmor, a chaingun, a backpack, a box of ammo, and a steel rock. (sector 39)
  2. In the southernmost area, open the recessed wall at the west side to find a soul sphere. (sector 108)
  3. At the east side, in the south hall, use the recessed wall to the right of the blood writing, which will lower a lift to the left. Over there is an arch-vile, a medikit, and a switch. After using the switch, return to the recessed wall and quickly enter the corridor to find ammo, a health bonus, an armor bonus, a backpack, and a teleporter. The teleporter takes you to the secret room with the BFG9000. (sector 165)
  4. The sector before the exit is a secret and is impossible to miss. (sector 184)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 161)
  2. facing north. (thing 164)
  3. facing west. (thing 234)
  4. facing south-east. (thing 237)

Statistics[edit]

Map data[edit]

Things 288
Vertices 1477*
Linedefs 1528
Sidedefs 2125
Sectors 195
* The vertex count without the effect of node building is 1262.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]