MAP14: Hell (The Twilight Zone)

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The Twilight Zone maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Hell is the fourteenth map of The Twilight Zone. It was designed by Paul Corfiatis and uses the music track "Marek" by Kevin Schilder, from Heretic. The par time defined in MAPINFO is 3:00.

Walkthrough[edit]

Map of Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. As you cross the bridge over blood after the start, the outer walls will reveal monsters who will attack. When this happens, go back the way you came to the starting area to find a compartment to the south has opened. Inside is a berserk pack, a megasphere, a plasma gun, a backpack, and energy cell packs. (sector 20)
  2. In the maze area, head to the southeast wall and use it to find energy cell packs, a megasphere, and a BFG9000. (sector 57)
  3. In the yellow key area, drop off to the south side and use the door to find pain elementals (only on Ultra-Violence or higher) and a switch. After flipping it, teleport back and leave the area to the previous hall. There will be an open corridor along the hall that has a teleporter. You can get a megasphere, a shotgun, a super shotgun, a rocket launcher, and lots of ammo here. (sector 121)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 27)
  2. facing east. (thing 152)
  3. facing east. (thing 153)
  4. facing east. (thing 203)

Statistics[edit]

Map data[edit]

Things 329
Vertices 1381*
Linedefs 1247
Sidedefs 1862
Sectors 226
* The vertex count without the effect of node building is 1037.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]