MAP14: House of Shadows (Congestion 1024)

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Congestion 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: House of Shadows is the fourteenth map of Congestion 1024. It was designed by Psyren and uses the music track " ". The par time is .

Another version of this map is MAP12 of Crimson Canyon.

Walkthrough[edit]

Map of House of Shadows
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Before a blood pool, there is a trap lift with a heavy weapon dude down. Open the wall on the left for the super shotgun. (sector 171)
  2. In the trapped room with the red key and the partial invisibility, open a wall near a box of shotgun shells for a supercharge and a light amplification visor in difficulties 1-2. (sector 172)
  3. Before the first crusher, open a wall on your left for the megaarmor. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 170
Vertices 2990*
Linedefs 2614
Sidedefs 4533
Sectors 388
* The vertex count without the effect of node building is 2370.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]