MAP14: House of Shadows (Congestion 1024)


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Congestion 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: House of Shadows is the fourteenth map of Congestion 1024. It was designed by Jeffrey Graham (psyren) and uses the music track "alien.mid". The par time is .

Another version of this map is MAP12 of Crimson Canyon.


Map of House of Shadows
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Before a blood pool, there is a trap lift with a heavy weapon dude down. Open the wall on the left for the super shotgun. (sector 171)
  2. In the trapped room with the red key and the partial invisibility, open a wall near a box of shotgun shells for a supercharge and a light amplification visor in difficulties 1-2. (sector 172)
  3. Before the first crusher, open a wall on your left for the megaarmor. (sector 174)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 170
Vertices 2990*
Linedefs 2614
Sidedefs 4533
Sectors 388
* The vertex count without the effect of node building is 2370.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]