MAP14: Inhuman Resources (Oops! All Techbase!)

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Oops! All Techbase! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Inhuman Resources is the fourteenth map of Oops! All Techbase!. It was designed by dybbuk and mistersector, and uses the MIDI rendition of "Megalomaniac" by KMFDM as its music track.

Walkthrough[edit]

Map of Inhuman Resources
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you open the yellow door and enter the room behind it, the megasphere rises up. Head east and into the lava below, then south. Find a button on the west wall and use it, then head back to where the megasphere was to actually get it. (sector 169)
  2. In the halls south of the large lift, head to the southeast column and flip the switch on the south side. Head west and enter the compartment with an energy cell (two on Ultra-Violence or higher). (sector 622)

Bugs[edit]

On the fourth floor of the circular elevator, the short hall entry to the room can introduce a softlock if you traverse the entire map and return to the location due to sector #174 dropping ceiling to floor with no way to reset it.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 4, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 565)
  2. facing north-east. (thing 566)
  3. facing west. (thing 567)
  4. facing east. (thing 568)
  5. facing north. (thing 569)
  6. facing south. (thing 570)
  7. facing north. (thing 571)
  8. facing east. (thing 572)
  9. facing west. (thing 573)
  10. facing north-west. (thing 574)

Statistics[edit]

Map data[edit]

Things 643
Vertices 3735*
Linedefs 3682
Sidedefs 5533
Sectors 627
* The vertex count without the effect of node building is 2844.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Out of the seven maps co-authored by mistersector, this one underwent the most radical changes. The main purpose was to remove backtracking and provide flow. This required disassembling the map into its set pieces and reassembling it in a different order.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]