MAP14: Lift Tension (10 Sectors)


10 Sectors maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Lift Tension is the fourteenth map of 10 Sectors. It was designed by Jonathan Dowland.


Map of Lift Tension
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


  1. Proceed through the first room and bear left along the corridor until you reach a slime pit. Jump in.
  2. the slime pit has one exit: this leads into a sunken slime area with a walkway on the right extending around to the left. At the end of the slime pit is a lift. Use this to get up onto the walkway.
  3. The walkway leads through to a series of four rooms of the same dimensions as the first. One of these contains a switch: this opens the door in the other.
  4. Behind the door is a walkway over another sunken slime area, flanked by two other walkways. Each walkway can be accessed by lifts to the rear. Depending on the skill level, a red key will be situated on the left or right walkway.
  5. Once you have obtained the red key, return along the first walkway to the red key door.
  6. Behind this is a teleporter back to the start of the level. Proceed as before, but turn right before the slime pit.
  7. The exit is behind this door.

Other points of interest[edit]

In the exit room, you can exit in a number of ways. The most obvious is the switch, however, you can exit using any of the walls around it for some reason. Also, you can exit the level by going through the flesh wall to the right of the switch.



There are no official secrets in this level.


  1. There is a box of shotgun shells (or shotgun shells on Ultra Violence or higher) hidden behind a fake wall in the start room.
  2. Possibly not an official secret: once you have reached the room with the baron and/or Hell knights, a rocket launcher is located behind the switch pillar.
  3. Entering the last room opens up a secret room in the area just prior to dropping into the nukage containing a soul sphere.


There is an inaccessible backpack in the map, in one of the rooms just before the red key room. The backpack is stored in one of the crates in that room, but since all sides of the crate are marked impassable, there is no way to reach the backpack.

On Ultra-Violence or higher, there is a red key on the ledge on the west side of its room, as opposed to it being in the center on lower settings. There is another red key visible on the eastern ledge as well, but it is somehow inaccessible, with the same impassable sides as the aforementioned backpack.

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant. As this level does not contain any official secrets, the NM100S category is redundant for this map.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:45.40 trashgarbage 2023-10-12
NM speed
UV max 2:34.86 Andrea Rovenski (Cyberdemon531) 2024-04-15
UV -fast
UV -respawn 1:59.29 Andrea Rovenski (Cyberdemon531) 2024-04-15
UV Tyson
UV pacifist
NoMo 0:33.89 trashgarbage 2023-10-12

The data was last verified in its entirety on May 12, 2024.


Map data[edit]

Things 149
Vertices 1273*
Linedefs 1322
Sidedefs 1812
Sectors 10
* The vertex count without the effect of node building is 1129.


This level contains the following numbers of things per skill level:


  • From version 0.6.1 to 0.10.1, this map was featured in Freedoom as MAP14: The Acid Trip.

External links[edit]