MAP14: Mausoleum Halls (Community Chest 64)

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Community Chest 64 maps 11-20

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(11 - 20)

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Mausoleum Halls is the fourteenth map of Community Chest 64. It was designed by thexgiddoomerx. This level is set in an arena that continually expands to reveal more monsters.

Walkthrough[edit]

Map of Mausoleum Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a small room. Pick up the shotgun and the ammunition, then press the switch in front of you. The walls of the room will lower, revealing a large group of monsters, including imps and demons. Start killing the monsters, but try to pick up as many of the items on the sides of the room before you kill them all. As soon as all monsters are killed, more walls will lower, revealing another group of demons, now joined by Hell knights.

Check each corner of the room for a different weapon: a super shotgun, a chaingun, a rocket launcher, and a plasma gun. Kill all the monsters, and the outer set of walls will lower, revealing a group of Hell knights and cacodemons. Four mancubi will lie in wait in the corners. Kill these as well, and yet another set of walls will lower, this time revealing groups of imps, lost souls, arachnotrons, and barons of Hell.

Kill this wave, and the walls will lower one final time, revealing a very wide variety of different monsters. Take note that a cyberdemon will spawn in one corner and a pain elemental in the corner opposite to it. Several items will also spawn in these corners, including a BFG9000 and a megasphere. In order to progress, you only have to kill the cyberdemon. Once it is dead, a switch will appear in the center of the arena. Press it to exit the level.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 525
Vertices 2110*
Linedefs 1375
Sidedefs 2294
Sectors 269

* The vertex count without the effect of node building is 1080.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]