MAP14: Negelida (1000 Lines 2 CP)


1000 Lines 2 CP maps
Industrial planet levels

01 02 03 04 05 06

Industrial/subterranean levels

07 08 09 10 11

Ice planet levels
Marble palace levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Negelida is the fourteenth map of 1000 Lines 2 - Community Project. It was designed by Worm318 and uses the music track "Cold Subtleness," originally created by Jonathan El-Bizri for TNT: Evilution.


Map of Negelida
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Turn left to enter the first room and kill the zombiemen and shotgun guys hiding behind the columns, then go through the green door in the north-east corner to find a super shotgun and shells. Head east past two demons (and revenants on Hurt Me Plenty (HMP) skill level or higher) until you drop into a water pool then follow a trail of armor bonuses east and north past some zombies to a lift which you can ride up. Kill the imp and shotgun guy in front of you then run west to a ledge with more armor bonuses, which lead to some steps that go up to a platform with more imps; get on this platform and flip the switch on the south side, which will raise the surrounding water.

Drop into the water and get on the south-east ice ledge, which is now reachable, then dispose of the pain elemental and shotgun guys that have appeared here before entering the south tunnel. You will reach a cavern with some gray platforms over lava - kill all the enemies you can see then run across the platforms until you reach the east wall of the cavern, where a moving pillar will take you up to a brown ledge. Head north to a trail of health bonuses and follow them past some revenants and zombiemen, then walk east past a wall of yellow lights to a room where some shotgun guys and an arch-vile are guarding a lift. Ride the lift up and kill any cacodemons that are alerted behind you, walk through the north-west doorway to confront some imps and shotgun guys then follow the tunnel west to get back outside.

Follow the path west until you reach a metal ledge between two streams - as you walk across the ledge three monster closets will open around you with imps, demons and cacodemons, plus revenants and a pain elemental on HMP or higher. Continue west into another tunnel and push past two demons to a gargoyle switch, press it to descend to a cavern with several imps and an arachnotron then head to some steps in the south-west corner and climb them to a green hall. Another closet with chaingunners, demons and Hell knights will open in front of you; dispose of them then head south-west to an exit door, kill one or two demons waiting behind it then press the "ACCESS DENIED" screen they were guarding to finish the level.

Other points of interest[edit]

In the starting room, press the "SYSTEM OFFLINE" screen between the green tech panels to lower the middle column and reveal an armor.

The northern-most platform in the lava cavern holds a megaarmor. You can reach it by leaping off the moving pillars in this area.


  1. Inside the brown building at the east end, you will find a green wall with yellow lights. A hidden red button is on the north side of this wall. Use it and run east to a lowering lift. Take it up to a teleporter, which takes you to a backpack. (sector 151)
  2. Entering the western-most hall at the end of the level will open a monster closet in front of you. Head there and find a switch inside. Flip it to access the big room near the starting point, then re-enter the starting point and the door behind it will be open, revealing a berserk pack. (sector 132)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 364
Vertices 974*
Linedefs 999
Sidedefs 1455
Sectors 199
* The vertex count without the effect of node building is 803.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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