MAP14: Negelida (1000 Lines 2 CP)
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1000 Lines 2 CP maps |
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Industrial planet levels |
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MAP14: Negelida is the fourteenth map of 1000 Lines 2 - Community Project. It was designed by Worm318 and uses the music track "Cold Subtleness," originally created by Jonathan El-Bizri for TNT: Evilution.
Contents
Walkthrough[edit]
Essentials[edit]
Turn left to enter the first room and kill the zombiemen and shotgun guys hiding behind the columns, then go through the green door in the north-east corner to find a super shotgun and shells. Head east past two demons (and revenants on Hurt Me Plenty (HMP) skill level or higher) until you drop into a water pool then follow a trail of armor bonuses east and north past some zombies to a lift which you can ride up. Kill the imp and shotgun guy in front of you then run west to a ledge with more armor bonuses, which lead to some steps that go up to a platform with more imps; get on this platform and flip the switch on the south side, which will raise the surrounding water.
Drop into the water and get on the south-east ice ledge, which is now reachable, then dispose of the pain elemental and shotgun guys that have appeared here before entering the south tunnel. You will reach a cavern with some gray platforms over lava - kill all the enemies you can see then run across the platforms until you reach the east wall of the cavern, where a moving pillar will take you up to a brown ledge. Head north to a trail of health bonuses and follow them past some revenants and zombiemen, then walk east past a wall of yellow lights to a room where some shotgun guys and an arch-vile are guarding a lift. Ride the lift up and kill any cacodemons that are alerted behind you, walk through the north-west doorway to confront some imps and shotgun guys then follow the tunnel west to get back outside.
Follow the path west until you reach a metal ledge between two streams - as you walk across the ledge three monster closets will open around you with imps, demons and cacodemons, plus revenants and a pain elemental on HMP or higher. Continue west into another tunnel and push past two demons to a gargoyle switch, press it to descend to a cavern with several imps and an arachnotron then head to some steps in the south-west corner and climb them to a green hall. Another closet with chaingunners, demons and Hell knights will open in front of you; dispose of them then head south-west to an exit door, kill one or two demons waiting behind it then press the "ACCESS DENIED" screen they were guarding to finish the level.
Other points of interest[edit]
In the starting room, press the "SYSTEM OFFLINE" screen between the green tech panels to lower the middle column and reveal an armor.
The northern-most platform in the lava cavern holds a megaarmor. You can reach it by leaping off the moving pillars in this area.
Secrets[edit]
- Inside the brown building at the east end, you will find a green wall with yellow lights. A hidden red button is on the north side of this wall. Use it and run east to a lowering lift. Take it up to a teleporter, which takes you to a backpack. (sector 151)
- Entering the western-most hall at the end of the level will open a monster closet in front of you. Head there and find a switch inside. Flip it to access the big room near the starting point, then re-enter the starting point and the door behind it will be open, revealing a berserk pack. (sector 132)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 364 |
Vertices | 974* |
Linedefs | 999 |
Sidedefs | 1455 |
Sectors | 199 |
Things[edit]
This level contains the following numbers of things per skill level:
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