MAP14: Orion's Belt (Epic 2)

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Epic 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Orion's Belt is the fourteenth map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Orion's Belt
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You need to be extra careful when maneuvering around in this level. For example, near the beginning, just after you shoot the switch past the alien spider webs and go towards a big chasm to the north, make sure you press the switch to the left to call the lift up. If you fail to do this and simply drop down, you will be instantly killed.

Likewise, after this lift are a few areas with some voids in them. Simply falling off anywhere here will instantly kill you.

Finally, in the segment of the map where you will find the yellow key, go to the southwest room. The eye hieroglyph in the northwest corner will reveal a solution to a future puzzle in the map, which involves hitting only the water and fire switches. This puzzle is in the room with the large compass, at the eastern end of the map. After placing the red and yellow skull keys and then using the switch in the small shack to the east where the arch-vile is, the column to the left opens up showing the emblems for the puzzle. Make sure to hit the water and fire switches only. If you hit either of the wave switches, you will instantly die.

These instant death methods occur due to a few inaccessible dummy sectors with barrels and voodoo dolls inside of them. If you mess up, the barrel inside the dummy sector gets crushed, nudging the voodoo doll over a teleport line and telefragging another voodoo doll in a different dummy sector. The first one (involving the chasm and the large lift) is negated if you press the switch to call the lift, which is done by raising a wall between the barrel and the voodoo doll.

Other points of interest[edit]

Secrets[edit]

  1. To get the soul sphere in the area accessible from the right teleporter in the teleport hub, head all the way to the southwest part of the area with the sarcophagus and step on the skull pad, then approach the sarcophagus. Press the switch then head back; a wall opens up in front of you revealing a revenant or two. Shoot the switch at the end of the path to open up a brown area with interconnected rooms. Head southwest from where the chaingun is located and find the lighter piece of wall on the east side of this small room for a switch. This will open up the last room to the north. The switch here will open up the nearby walls, and the right one leads to a soul sphere. (sector 583)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:07.97 Veinen 2014-03-25 e214-1007.zip
NM 100S
UV -fast 9:55.26 Tatsuya Ito (Tatsurd-cacocaco) 2013-02-19 e2falmps.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 5)
  2. facing south-west. (thing 7)
  3. facing east. (thing 9)
  4. facing north. (thing 18)
  5. facing east. (thing 25)
  6. facing south. (thing 28)

Statistics[edit]

Map data[edit]

Things 569
Vertices 6300*
Linedefs 5818
Sidedefs 8858
Sectors 795
* The vertex count without the effect of node building is 4844.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]