MAP14: Outpost Processing (Three's a Crowd)

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Three's a Crowd maps
The First

01 02 03 04 05 06 07 08 09

The Second
The Third

19 20 21 22 23 24 25 26 27

Epilogue

28 29 30

Secret maps

31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: Outpost Processing is the fourteenth map of Three's a Crowd. It was designed by Scypek2 and uses the music track "Dark Expanse" by Zachary Stephens (Ribbiks).

Walkthrough[edit]

Map of Outpost Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hall west of the start, get the shotgun and open the east wall to find a blur artifact. (sector 316)
  2. The red key building is shaped like an arrow, pointing to the east wall with lots of switches. These are all light switches, but only one, which the arrow directly points to, will turn on a light arrow in the hall to the north (the other switches turn off the light arrow instead). After pressing the switch that lights up the arrow in the northern hall, go back there and press on the wall it points to. This reveals an arrow to the northwest, so press that wall to reveal an arrow to the southwest. Press the wall there, then press the wall in the northwest corner, then the southwest corner. The next arrow points all the way to the bend between the north hall and the large room. Press the west wall there, and an arrow will point to the wall nearby. Press that wall to reveal an arrow pointing east next to that arrow, which after pressing the wall it points to will reveal an arrow pointing west in the large room. Follow that arrow and press the wall there, then the wall to the north (an arrow will point that way). Look southeast and an arrow points to the south terminal, which you should press. Finally, an arrow to the southeast points north, which will open a corridor to the south. The corridor leads to a megasphere. Note that if you press on where the corridor entrance is, you will open it, however a switch will block the way to the megasphere room. This switch will crush you, so you need to follow the arrows instead. (sector 37)
  3. At the easternmost hall, enter a small corridor at the east side to get a super shotgun. (sector 208)
  4. After you get the yellow key, attempt to go back and the floor will lower. When it does, head south, east, and north to a switch. Approaching it reveals another switch behind you. Press that, then head south in the water to a wall at the end and behind it you will find a berserk pack and rockets. (sector 152)
  5. If you have the yellow key, you can head southwest of Secret #2 and open the south wall. From here you can get the computer area map and a plasma gun. You can also access this area from the water where Secret #4 is with the blue key. Head to the easternmost part and open the northeast wall to access the computer area map and a plasma gun. (sector 319)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Map of MAP14's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains six spawn points:

  1. facing south-west. (thing 336)
  2. facing north. (thing 337)
  3. facing east. (thing 338)
  4. facing south. (thing 339)
  5. facing north. (thing 340)
  6. facing east. (thing 342)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 5
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 2
BFG9000 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6

Statistics[edit]

Map data[edit]

Things 366
Vertices 1581*
Linedefs 1653
Sidedefs 2411
Sectors 333
* The vertex count without the effect of node building is 1334.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]