MAP14: Power Outage (Scythe)


Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Power Outage is the fourteenth map of Scythe. It was designed by Erik Alm, and uses the music track "Between Levels" from Doom II.


Map of Power Outage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


At the start you will see several shotgun guys on crates, as well as a chaingun dead ahead. There is also a switch on the right, but ignore it for now as it will not do anything yet. Take note of the small passage directly behind your start, but ignore it as well, and head into the main building. Inside you will find some monsters and barrels, and the blue keycard is sitting on a perch overlooking another area reminiscent of a room from Doom II's Refueling Base. With the blue key, go back outside and through the passageway to find a small shack where you can open it with the blue key (be careful of the Hell knights, and make sure to grab the rocket launcher too). Inside is an imp and a switch. Pressing the switch will turn the power back on. Now head back into the main building and you will be able to open the door with blue lights around it. Enter and pick up the yellow keycard on the crates, then return outside. If you have not already pressed the switch to lower the bars yet, do so now and they will lower. Behind the yellow door is the same room that is reminiscent of the zombie-filled room from Refueling Base. Find the lone baron of Hell in this room and snatch the key. Return outside and open the exit door to find a revenant, a berserk pack, and the exit.

Other points of interest[edit]


  1. Head behind the power shack which requires the blue key to find a green armor. (sector 40)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:31.37 Boris Klimeš (dew) 2009-12-11
NM speed
UV max 0:47.03 KineticBeverage 2024-01-29
NM 100S 0:44.43 Artem Safronov (SAV88) 2010-10-11
UV -fast 1:13.91 Andrea Rovenski (Cyberdemon531) 2023-03-16
UV -respawn 2:16.57 Jakub Puk (Huncd6814) 2017-05-07
UV Tyson 2:03.83 Aleksey Kamenev (4shockblast) 2020-02-13
UV pacifist 1:12.97 Graim 2009-03-28
NoMo 0:23.71 Aleksey Kamenev (4shockblast) 2015-03-24

The data was last verified in its entirety on March 8, 2024.


Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 87)
  2. facing north. (thing 88)
  3. facing west. (thing 89)
  4. facing east. (thing 90)
  5. facing east. (thing 91)


Map data[edit]

Things 98
Vertices 565*
Linedefs 614
Sidedefs 942
Sectors 132
* The vertex count without the effect of node building is 500.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]