MAP14: Sanctuary of Horae (Skulltiverse)
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Skulltiverse maps |
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Occipital Onslaught |
Everything is Ruined
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A Flesh Start |
Secret maps |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP14: Sanctuary of Horae is the fourteenth map of Skulltiverse. It was designed by Peter Blacha (Shawny) and uses the music track "The Battalion Approaches" by James Paddock (Jimmy).
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Ammo is spawning throughout combat events in the designated places.
A room in the western area of the map, south of the cave entrance with berserk and health bonuses, is opened after the second event is triggered.
Secrets[edit]
- The cavern area in the west has two monster closets. The northern one with two pinkies has one different usable texture with an alcove behind it containing an invincibility. (sector 1354) Note: This area is closed during combat and will open (depending on the current event) after 1 minute and 38 seconds or 2 minutes and 17 seconds after starting "an event," so it is best used for cleanup.
- The pillar with the soulsphere (sector 1597) is lowered by shooting a switch high up in the super shotgun room located south from the pillar itself. This can be done from multiple areas (with proper elevation).
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on October 24, 2022.
Statistics[edit]
Map data[edit]
Things | 594 |
Vertices | 8397* |
Linedefs | 7776 |
Sidedefs | 13607 |
Sectors | 1805 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
The map's idea came to fruition after seeing available textures and some brainstorming/"prototyping". The first concept was a purely snowy map, which became slightly more interesting featuring a "season changing" mechanic later in development. Using conveyor belts and "close-wait-open" door actions for event timing, also used in a similar way in MAP21 and 32, is quite a departure from the mapper's previous work.
The map itself is an arena with time-based wave combat divided into two events that can be done in any order. These events are summer and winter themed with specific sets of monsters and a weapon:
- Player gains the plasma gun and fights imps, Hell knights, pain elementals/lost souls, mancubi and revenants in the winter event.
- Player gains the rocket launcher and fights imps, barons of Hell, cacodemons, arachnotrons and arch-viles in the summer event.
Trivia[edit]
- After its creation, the map was named after Greek goddesses, Horae, representing the passing of the seasons and of time in general.