MAP14: Sledge (Speed of Doom)


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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Sledge is the fourteenth map of Speed of Doom. It was designed by Darkwave0000 and uses the track The Midnight Carnival from Guilty Gear XX.


Map of Sledge
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Right from the start, go in the small blood pool, turn right and hit the switch (linedef #5142): it will open two rooms around the mancubi, get the berserk, the megaarmor and other stuff. (sector 743)
  2. Follow the damaging blood river (screenshot three) to find a teleporter on the right. Through the teleport you will find a BFG9000 with lots of cells. A horde of spectres will ambush you when you lower the BFG. (sector 746)


It is not really a bug, but only one of the soulspheres that lay near the blue or red keycard can be grabbed, so that you can not finish the level with 100% items. When you approach one of them, the other one is raised on its pillar.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:49 Qaatar 2010-10-04
NM speed
UV max 04:48 Brian Nesser (Anima Zero) 2010-09-06
UV -fast 05:55 Brian Nesser (Anima Zero) 2010-09-07
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 01:00 AconyX 2011-02-20
First Demo Attempt 36:37 Nikolay Kamnev (Heretic) 2010-03-18 1 2

1. ^ Plays back with sod_old.wad.

2. ^ Final time of 30:50.

Last updated on June 19, 2013.


Map data[edit]

Things 1047
Vertices 6759*
Linedefs 5777
Sidedefs 9585
Sectors 894
* The vertex count without the effect of node building is 5047.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]