MAP14: System Control (PlayStation Final Doom)


PlayStation Final Doom maps
Master Levels episode

1 2 3 4 5 6 7 8 9 10 11 12 13

TNT episode
Plutonia episode

25 26 27 28 29 30

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

Level 14: System Control is the fourteenth map of PlayStation Final Doom and is the first level of TNT episode. It is based on the PC-version of System Control which was originally designed by Tom Mustaine. Changes for the PlayStation port were authored by Tim Heydelaar.[1] It uses the music track "Hell's Churn".

The level uses the tech base sky taken from Doom II which is similar to the sky of the original TNT: Evilution.


Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]



Versions comparison[edit]

Geometry simplification[edit]

  • The light detail level of the starting area is only one sector spanning the whole room (the PC version of the map used numerous sectors to create a detailed light level effect).

Geometry complication[edit]

  • There are two ceiling lamps in the second hub room, instead of one.

Areas / screenshots[edit]

Technical information[edit]

Inspiration and development[edit]


This level is shown during the second demo rotation demonstrating the PSX mouse usage. The demo ends after the player is killed by one of the chaingunners guarding the keycard.


  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.