MAP14: The Batcave (Toons for Doom 2)

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Toons for Doom 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Batcave is the fourteenth map of Toons for Doom 2. It was designed by David Hopkins and uses the music track "Batman" theme by Danny Elfman.

Walkthrough[edit]

Map of The Batcave
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Jump into the hole north from the room, and ride a lift, go north until you find three elevators, take the right elevator, then go across the hallway and press the switch behind the desk.

Other points of interest[edit]

On the east side of the first room there is a door that leads to weapons and ammunition.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

  • In the outside room, on the east building there is a Hall of mirrors effect due to an unclosed sector.
  • In the first room you can press the computer desktop to access a switch in the middle of the room, but the switch uses a walkover action, so walking across the switch is how you activate it.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:33.43 grapes 2023-06-26 tfd214-133.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:23.71 grapes 2023-07-13 tfd214o023.zip

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 4)
  2. facing south. (thing 5)
  3. facing east. (thing 6)
  4. facing west. (thing 7)

Statistics[edit]

Map data[edit]

Things 106
Vertices 645*
Linedefs 725
Sidedefs 1191
Sectors 184
* The vertex count without the effect of node building is 551.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]