MAP14: The Batcave (Toons for Doom 2)
From DoomWiki.org
Toons for Doom 2 maps 12-20 |
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MAP14: The Batcave is the fourteenth map of Toons for Doom 2. It was designed by David Hopkins and uses the music track "Batman" theme by Danny Elfman.
Contents
Walkthrough[edit]
Essentials[edit]
Jump into the hole north from the room, and ride a lift, go north until you find three elevators, take the right elevator, then go across the hallway and press the switch behind the desk.
Other points of interest[edit]
On the east side of the first room there is a door that leads to weapons and ammunition.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
- In the outside room, on the east building there is a Hall of mirrors effect due to an unclosed sector.
- In the first room you can press the computer desktop to access a switch in the middle of the room, but the switch uses a walkover action, so walking across the switch is how you activate it.
Demo files[edit]
Areas / screenshots[edit]
A big group of gibbed zombiemen outside.
Peeking into the exit room; there is an arch-vile guarded by two chaingunners, and there is the Batman logo at the window.
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 1:33.43 | grapes | 2023-06-26 | tfd214-133.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:23.71 | grapes | 2023-07-13 | tfd214o023.zip |
The data was last verified in its entirety on July 24, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 4)
- facing south. (thing 5)
- facing east. (thing 6)
- facing west. (thing 7)
Statistics[edit]
Map data[edit]
Things | 106 |
Vertices | 645* |
Linedefs | 725 |
Sidedefs | 1191 |
Sectors | 184 |
Things[edit]
This level contains the following numbers of things per skill level:
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