This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
MAP14: The Lair is the fourteenth map of Doom 64 for Doom II. It was designed by Michael Jurich (Death Egg), Elric Sullivan (DILDOMASTER666) and Da Werecat, and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the small room southwest of the main lair, press on the gargoyle face to lower two walls to the south containing boxes of shotgun shells (Hey, Not Too Rough or lower), two boxes of ammo (Hurt Me Plenty), or eight shotgun shells (Ultra-Violence or higher). Both alcoves count as one secret. (sector 107)
- Use the wall with the eye east of the yellow key bridge, then head west of the bridge, then southwest up the steps to a megaarmor. (sector 112)
- Head northwest of the yellow key bridge and use the wall with the eye, then return to the lift that led you down here. After it rises, you can access a berserk pack nearby. (sector 120)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
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Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing south. (thing 280)
- facing north-east. (thing 285)
- facing north. (thing 286)
- facing north-west. (thing 288)
- facing north. (thing 305)
- facing south-west. (thing 350)
- facing east. (thing 370)
- facing north. (thing 371)
- facing north. (thing 372)
- facing south. (thing 373)
- facing north. (thing 374)
- facing south-east. (thing 375)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3019.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Imp |
29 |
38 |
40
|
Lost soul |
13 |
19 |
25
|
Demon |
5 |
6 |
11
|
Spectre |
3 |
7 |
9
|
Pain elemental |
0 |
1 |
2
|
Hell knight |
3 |
5 |
8
|
Arachnotron |
2 |
3 |
6
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
4
|
Super shotgun |
2 |
1 |
1
|
Chaingun |
3 |
4 |
4
|
Rocket launcher |
2 |
2 |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
14 |
16 |
15
|
4 shotgun shells |
42 |
42 |
44
|
Box of shotgun shells |
13 |
11 |
12
|
Rocket |
12
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
6
|
Medikit |
9
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
26
|
Supercharge |
7
|
Megasphere |
2
|
Berserk |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
2
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
12
|
Teleport landing |
18
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]