MAP14: The Pillar and the Pit (Whitemare 2)

From DoomWiki.org

Whitemare 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14: The Pillar and the Pit is the fourteenth map of Whitemare 2. It was designed by Memfis and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of The Pillar and the Pit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southeast cave, go around the rocks to the southeast and go into the hole for a teleporter back to the hub, where you can get a box of ammo. You will teleport back afterwards. (sector 12)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:39.43 Poncho 2019-07-12 w214-339.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 264
Vertices 1363*
Linedefs 1276
Sidedefs 1939
Sectors 241
* The vertex count without the effect of node building is 1070.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]