MAP14: The Wasted Dens (Whispers of Satan)


Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode
Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Wasted Dens is the fourteenth map of Whispers of Satan. It was designed by Paul Corfiatis, and uses the music track "Dreamtime Cut" by Kristian Aro.


Map of The Wasted Dens
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Hit the switch at the beginning and look out for enemies who appear behind you. Climb either staircase and head around to find a switch. Hit it and head downstairs and eastward into the next open area. When you move across, look out for enemies behind you, and then climb the stairs here. Follow this path to a switch, when you flip it, you raise a bridge going north. Cross it and flip the next switch you come across to remove some bars at ground level. Go back down and through where the bars were, and into the blood. Head south and open the next door looking out for demons behind you. In this next area, grab the super shotgun and climb both sets of stairs, pressing the switches at each end to get the blue skull key in the middle. After grabbing it, look out for monsters teleporting on the pentagram as well as pain elementals in the blood pool where you were. Head back here and press the switch next to the staircase to activate a nearby lift. Ride it up and you will be next to the switch that lowered the bars before. Head up and to the right here towards the blue door, looking out for mancubi. You will see the yellow skull key in the room behind the blue door. To get it, head downstairs and around to the left, flipping the switch to activate the lift up. At the top of the corridor, hit the switch and go back down. Now go to the room that was barred off to the east and flip the switch there to lower the yellow key. To the south side of this room there is a yellow door, which conceals a switch that removes the bars at the top of the nearby lift. Flip the switch in the blood next to the lift, and ride it up. The red skull key is in this room, along with a few revenants and imps. Go down the stairs to the south and open the door, then flip the switch on the lift with the berserk pack on it and head left. Kill the imps in this green hall and the shotgun guys in the next room, then flip the switch. Now you must repeat this procedure for the left side, which is symmetrical to the one you were on. When you flip the switch in that area, return to the lift and ride it back up, then get the red skull key in the room it is in. Demons and spectres will ambush you by then, so kill them and open the red door. Here, just follow the hall, looking out for enemies that appear in closets around corners. Along the way you will spot an opening with an arch-vile on a platform and the exit door across from that platform. Keep going down the hall until you find a baron of Hell guarding a switch. Make sure to flip this switch, as it raises a bridge to the exit, then go back there. Look out for cacodemons as you head for the exit.

Other points of interest[edit]


  1. Press the switch at the beginning to rise up, then take the staircase on the right. At the top, next to the faceted wall, press the wall on the corner to find some ammo clips and a megaarmor. (sector 669)
  2. Open the door that leads to the area with the blue skull key and take the staircase to the right. In the northwest corner, press on the wall that is misaligned to find some backpacks, medikits, and a chainsaw. (sector 689)
  3. In the yellow key room, flip the switch that is on the left side of the staircase to open the door near the yellow door. There is a radiation suit inside, and the wall behind it is marked by yellow bars and an arrow. If you have the yellow key, open this wall for a rocket launcher and rockets. (sector 398)
  4. When you activate the lift that has the yellow key bars, you will notice a side room with lost souls and health and armor bonuses. You will also notice a plasma gun and cell charge packs in a cage. To get these items, come back to this area once you get the red key and you will be able to access the secret. (sector 474)
  5. In the blood pool, there is a yellow key switch near the door that is blocked off by yellow key bars. If you got the yellow key and chose to go back here without opening the other yellow door, you can lower the bars this way by pressing on the switch and then the switch behind you to get rid of the yellow bars so you can access the red key room. However the first yellow switch before the stairs also opens up a secret in the red key room. If you press it, head into the red key room as quickly as you can and head for the northwest corner, close to the lift, into an opening where you can obtain a soul sphere. (sector 102)
  6. Activate the lift to the south of the red key room (the one with the berserk pack on it) that leads to two symmetrical areas. Take the eastern one, and in the room with shotgun guys, open the wall in the northeast corner to find a computer area map, a box of bullets, and a box of shells. (sector 698)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:58.89 vdgg 2017-01-06
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:20.77 DidierTranber 2011-10-15

The data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 554)
  2. facing east. (thing 556)
  3. facing south. (thing 557)
  4. facing east. (thing 559)
  5. facing north. (thing 565)
  6. facing south. (thing 566)
  7. facing north-west. (thing 567)
  8. facing north-west. (thing 568)


Map data[edit]

Things 615
Vertices 5328*
Linedefs 5114
Sidedefs 7913
Sectors 711
* The vertex count without the effect of node building is 4151.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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